Ludo: Rules and How to Play

Ludo is a 20-minute dice race for 2 to 4: bring your four pieces out of base, round the board and home before anyone else. Land on a rival to send it back. Free in your browser, no sign-up.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2–4 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Board“Always the cross”, the default, uses the cross for any number of players. “Match the players” — the long board for two and the T-shape for three — is a non-standard way to play.Always the crossCan be changed
Roll to leave baseThe roll that lets a piece leave base for your start square.6Can be changed
No piece on the courseWhat happens when none of your pieces is on the course. “Nothing special”, the default, means you roll as usual. “Bring one out” (tapping the die puts a piece on your start square and ends your turn) and “Three tries” (roll up to three times for a leaving roll) are non-standard ways to play.Nothing specialCan be changed
Three 6s end the turnAfter three 6s in a row, the third is not played and your turn ends. Turning this off is a non-standard way to play.OnCan be changed
Capture bonusSending an opponent's piece back to base earns another roll. Turning this off is a non-standard way to play.OnCan be changed
Home bonusBringing a piece home earns another roll.OffCan be changed
Safe squaresSquares where a piece cannot be captured. “Start and star”, the default, is each colour's start square plus the square 8 ahead of it. “None” and “Start” alone are non-standard ways to play.Start and starCan be changed
Blocking“Pairs”, the default, means two or more pieces of one colour cannot be passed or landed on by others. “Off” and “No overtaking” (no piece — yours included — can be passed, though you may land on one) are non-standard ways to play.PairsCan be changed
Exact roll homeA piece must reach home with an exact roll. Turn this off and a larger roll stops at home.OnCan be changed
Play on for placesKeep playing after the first player finishes, until only one is left.Off (ends when one player finishes)Can be changed
Rotate first playerPlay again passes the first turn to the next player.OnCan be changed

Terms

Base
The corner where pieces start and where captured pieces return.
Start
The square of your colour where a piece enters the course.
Home column
The five squares of your colour that lead to the centre. Opponents cannot enter.
Home
The centre of the board. Bring all four pieces here to finish.
Safe square
A square where a piece cannot be captured: each colour's start square and the square 8 ahead of it (the star).
Block
A square holding two or more pieces of one colour. No other piece may pass it or land on it.

FAQ

How do I bring a piece out?

Roll a 6. With no piece on the course you still roll, and your turn ends if it is not a 6.

How do I capture?

Land exactly on the square of an opponent's piece; it goes back to base and you roll again.

Are there squares where I am safe?

Yes. A piece on a colour's start square, or on the square 8 ahead of it (the star), cannot be captured. Two of your pieces on one square also block everyone else.

Can I reach home with a larger roll?

Not by default — you need an exact roll. A local rule lets a larger roll stop at home.

Play now with these rules

Last updated 2026-09-20 · Run by Qdan, Inc.