Ludo Strategy and Tips

Here is how to think about winning at Ludo, split into short lessons. Each one reads on its own, and each one comes with a real position: press Try it on the board and you play the move yourself.

Prioritise a capture when you have one

Lesson 1

Land exactly on an opponent's piece and it goes straight back to base. A piece sent home has to wait for another 6 and start again from zero, wiping out everything it had gained. When more than one of your pieces could move, take the one that captures.

Here either of your two pieces can move by the roll, but only one of them lands exactly on an opponent's piece.

Move the glowing piece and send the opponent's piece back to base. They'll be stuck waiting for another 6 while you pull ahead.

Retreat to a safe square

Lesson 2

The start square and the square eight ahead of it are safe — no opponent can capture a piece standing there. When an opponent is closing in and your roll lands exactly on a safe square, put it ahead of any other move.

Here a red piece is closing in right behind yours. Your roll takes you exactly onto a safe square, where it can't be caught even once the red piece arrives.

Move the glowing piece onto the safe square. While it stands there, an opponent can pass right over it, or even stop right on it, without ever capturing it. Getting there first beats regretting it afterwards.

Use a 6 to bring a new piece out

Lesson 3

Rolling a 6 lets a piece leave base and grants you another roll. Advancing the piece you already have out isn't wrong, but with three still waiting in base, bringing a new one out builds up your presence on the board for free — either choice still earns you another roll.

Here you have one piece on the course and three still in base. You rolled a 6.

Tap the glowing piece in base to bring it out. You lose nothing — you still get to roll again — and now you have two pieces on the board instead of one.

Stack two pieces to build a wall

Lesson 4

Stack two of your own pieces on the same square, and no opponent can pass through it or land on it. It's a wall you can raise whenever you want to stop a piece that's chasing you, and it holds until you choose to break it yourself.

Here one of your pieces is waiting a few squares ahead, with a red piece closing in from behind. Your roll lands exactly on top of your own piece, and this chance won't come around again right away.

Move the glowing piece to stack it and form the wall. The red piece can no longer get past that square, and stays stuck there until you decide to move on.

Try it on the board

Pick a lesson and the board starts from that position. Start over as often as you like.

Now put it to work

Last updated 2026-09-20 · Run by Qdan, Inc.