Four-Player Chess: Rules and How to Play

Four-player chess is chess for 4, about 30 minutes, on a cross-shaped board. Play 2 vs 2 teams or free-for-all. Free. In-browser. No account.

Objective

Four-player chess seats four players around a cross-shaped board, one per arm, with moves going clockwise. By default the players sitting opposite each other are partners, and the first team to checkmate an opponent wins. A setting switches to free-for-all, where everyone scores points for captures and checkmates. Chess for four goes back to a 1784 pamphlet from Dessau, Germany, and was popular enough in Victorian Britain to have its own London club.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players4 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
FormatFormatIn Teams, the players sitting opposite are partners, cannot capture each other's pieces, and win by checkmating either opponent. In Free-for-all everyone plays alone and collects points by capturing (pawn 1 up to queen 9) and checkmating (20). The game ends once three players are out, or when the last two players are more than 20 points apart; the most points wins. Teams is shorter and easier for a first game.Play teams, where the players opposite are partners and mating one opponent wins (about 20–30 minutes), or free-for-all, where everyone scores points until three players are out or the last two are more than 20 points apart (about 30–40 minutes).TeamsYes
Move limitWhen all four players' moves together reach this number, the game ends — a draw in teams, or decided on points in free-for-all.NoneYes
Show legal movesMark the squares a selected piece can reach.OnYes
Rotate the first playerEach time you play again, the first player moves one seat clockwise.OnYes

Terms

Teams
Two against two, with the players sitting opposite as partners. Checkmate one opponent to win.
Free-for-all
Everyone for themselves, scoring points for captures and checkmates. The highest score wins.
Dead pieces
In free-for-all, the pieces of a player who is out turn grey and stay on the board. They never move or give check; anyone may capture them for no points.
Promotion
A pawn reaching the promotion rank becomes another piece — the 11th rank in teams, the 8th (the middle of the board) in free-for-all.

FAQ

If I'm in check, is it checkmate straight away?

In teams, mate is decided when your turn comes, so your partner may still block or capture the attacker first. In free-for-all, a player with no way out is checkmated at once.

Can a king be captured?

Yes, if a king is left in check and another opponent gets to move before its owner does. In teams that wins the game; in free-for-all it scores 20 points.

What happens to the pieces of a player who is out?

In free-for-all they turn grey and stay on the board. They never move or give check, and anyone may capture them for no points.

Where do pawns promote?

In teams, on your 11th rank, to a queen, rook, bishop or knight. In free-for-all, on your 8th rank — the middle of the board — to a queen, which is worth only 1 point if captured.

Can I resign?

Yes. In teams your team loses; in free-for-all you are out of the game.

Play now with these rules

Last updated 2026-09-25 · Run by Qdan, Inc.