Four-Player Chess Strategy and Tips

Here is how to think about winning at Four-Player Chess, split into short lessons. Each one reads on its own, and each one comes with a real position: press Try it on the board and you play the move yourself.

Mate the opponent who moves next

Lesson 1

In team four-player chess, a king with no escape is not mated on the spot. Mate is decided when that player's turn comes, and until then their partner may capture the attacker or block the line.

So not every mate is worth the same. Trap the opponent on your right — the one who moves before you — and their partner on your left still gets a move in first. Trap the opponent on your left, who moves straight after you, and there is no time for any rescue.

Here Blue ▲'s king sits on the left edge. Slide your queen to that edge to give check along the file; your rook already guards the next file, so there is nowhere to go. Blue's turn comes at once, and it is mate.

Block a check with a piece

Lesson 2

The four-player board has 160 squares, and queens, rooks and bishops can reach your king from a long way off. With two opponents — three in free-for-all — a king that runs away often lands on another attacker's line.

Against a long-range check, putting one of your pieces on the checking line is usually safer than moving the king. If the blocker is taken, the capturing piece has come close to your camp, and you get to take it back.

Here Green ◆'s queen checks your king along a diagonal. Jump your knight onto that line: the king stays on its home square and the check is gone.

Check two kings with one move

Lesson 3

In free-for-all you score for captures and 20 for a mate — and also a bonus when one move checks two kings at once: 5 points (1 if the checking piece is a queen), or 20 for three kings (5 with a queen).

The knight is the easiest piece for it. It jumps over anything in between, so when two kings stand close together, one square can attack both. Each checked player must spend their turn answering, which can freeze their other plans.

Here the Blue ▲ and Yellow ■ kings stand side by side near the centre. Jump your knight so it checks both kings at once.

Free-for-all promotes in the middle

Lesson 4

Where a pawn promotes depends on the format. In teams it is your 11th rank — the far edge of the central square — and you choose a queen, rook, bishop or knight. In free-for-all it is your 8th rank, the middle of the board, and the pawn becomes a queen.

That is only six squares from the start. While the other three fight over pieces, a quiet pawn on the side often walks through and queens. A promoted queen is worth just 1 point to whoever captures it, so treat it as a strong piece rather than a prize.

Here your red pawn stands on the 7th rank. Step it forward and promote it to a queen in the middle of the board.

Try it on the board

Pick a lesson and the board starts from that position. Start over as often as you like.

Now put it to work

Last updated 2026-09-25 · Run by Qdan, Inc.