Trapper in Werewolf: Abilities and How to Win

The Trapper is on the Villagers' side. From night 2 they set a trap on one other person. A prank on that person fails, and one werewolf, chosen at random, is caught and goes home (a setting can make it the prankster). But if the Knight also protects the same person, the trap catches the Knight instead: the Knight goes home and the prank goes through. The Trapper is not told whether the trap worked. The same person cannot be trapped twice in a row (a setting can change this).

Trapper at a glance

ItemDetail
SideVillagers' side
What the Seer seesNot a werewolf
What the Medium seesNot a werewolf
How it countsCounted as a human
Night and day abilitySet a trap: from night 2, every night
How many per tableUp to 1
Default tableNot included. Turn "More roles" to "Pick" in the lobby to add it.

How the Villagers win: they win once every werewolf has gone home. The Werewolves win once the werewolves still here are at least as many as the humans.

Settings for the Trapper on this site

You can choose how the Trapper works in the lobby settings.

Which werewolf the trap catches

Which werewolf goes home when a trapped person is pranked.

Choices
Random werewolf / The prankster
Default
Random werewolf

Random werewolf: one werewolf still here, chosen at random, is caught and goes home. The prankster: the werewolf who chose the prank that night goes home.

Trapper may trap the same person twice

Whether the Trapper may set the trap on the same person two nights in a row.

Choices
On / Off
Default
Off

Off: the Trapper cannot trap the person they trapped the night before. On: the same person can be trapped every night.

More roles on the Villagers' side

Besides the Trapper, these roles are also on the Villagers' side.

After the Trapper

Last updated 2026-10-01 · Run by Qdan, Inc.