Witch in Werewolf: Abilities and How to Win

The Witch is on the Villagers' side. From night 2 the Witch has two potions, one use each. The sleeping potion sends the chosen person home that night. The waking potion saves the person the werewolves prank that night (only the Witch sees who it is). Only one potion can be used a night. A setting can make the waking potion bring back the person the vote sent home the day before instead.

Witch at a glance

ItemDetail
SideVillagers' side
What the Seer seesNot a werewolf
What the Medium seesNot a werewolf
How it countsCounted as a human
Night and day abilitySleeping potion: from night 2, once; Waking potion: from night 2, once
How many per tableUp to 1
Default tableNot included. Turn "More roles" to "Pick" in the lobby to add it.

How the Villagers win: they win once every werewolf has gone home. The Werewolves win once the werewolves still here are at least as many as the humans.

Settings for the Witch on this site

You can choose how the Witch works in the lobby settings.

Witch's waking potion

Whether the waking potion saves the person pranked that night, or brings back the person voted home.

Choices
Save the pranked person / Bring back the voted
Default
Save the pranked person

Save the pranked person: only the Witch sees who the werewolves are pranking that night; pressing "Save" cancels that night's prank (even if the werewolves change their choice, the final target is saved). Bring back the voted: brings back the person the vote sent home the day before (not people taken home or who followed someone home). Either way it works once, and not on the same night as the sleeping potion.

More roles on the Villagers' side

Besides the Witch, these roles are also on the Villagers' side.

After the Witch

Last updated 2026-10-01 · Run by Qdan, Inc.