Hunter in Werewolf: Abilities and How to Win
The Hunter is on the Villagers' side. Whenever the Hunter goes home — by the vote or by a prank — they choose one person still here to take home with them. Everyone is told who went. If the game is already decided when the Hunter goes home, there is no choice. A setting can let the Hunter choose nobody.
Hunter at a glance
| Item | Detail |
|---|---|
| Side | Villagers' side |
| What the Seer sees | Not a werewolf |
| What the Medium sees | Not a werewolf |
| How it counts | Counted as a human |
| Night and day ability | Nothing to choose at night or by day (when you go home, you choose who goes with you) |
| How many per table | Up to 1 |
| Default table | Not included. Turn "More roles" to "Pick" in the lobby to add it. |
How the Villagers win: they win once every werewolf has gone home. The Werewolves win once the werewolves still here are at least as many as the humans.
Settings for the Hunter on this site
You can choose how the Hunter works in the lobby settings.
Whether the Hunter must take one person home when going home.
- Choices
- On / Off
- Default
- On
On: when the Hunter goes home, they must choose one person to take home with them (if the Hunter has lost connection, one is chosen at random). Off: the Hunter may also choose nobody.
More roles on the Villagers' side
Besides the Hunter, these roles are also on the Villagers' side.
- Villager
- Knight
- Seer
- Medium
- Mason
- Nekomata
- Baker
- Thief
- Witch
- Dictator
- Cursed
- Tough Guy
- Lycan
- Apprentice Seer
- Diseased
- Trapper
- Assassin
- Priest
- Old Man
- Mayor
After the Hunter
Last updated 2026-10-01 · Run by Qdan, Inc.