Mason in Werewolf: Abilities and How to Win
Masons are a pair on the Villagers' side. They know each other from the start, so each can trust that the other is a villager. They have no special power, and if one goes home the other stays. One pair uses two seats.
Mason at a glance
| Item | Detail |
|---|---|
| Side | Villagers' side |
| What the Seer sees | Not a werewolf |
| What the Medium sees | Not a werewolf |
| How it counts | Counted as a human |
| Night and day ability | Nothing to choose at night or by day (you learn your partner automatically at the start) |
| How many per table | 2 (one pair) |
| Default table | Not included. Turn "More roles" to "Pick" in the lobby to add it. |
How the Villagers win: they win once every werewolf has gone home. The Werewolves win once the werewolves still here are at least as many as the humans.
More roles on the Villagers' side
Besides the Mason, these roles are also on the Villagers' side.
- Villager
- Knight
- Seer
- Medium
- Nekomata
- Hunter
- Baker
- Thief
- Witch
- Dictator
- Cursed
- Tough Guy
- Lycan
- Apprentice Seer
- Diseased
- Trapper
- Assassin
- Priest
- Old Man
- Mayor
After the Mason
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