Seer in Werewolf: Abilities and How to Win
The Seer is on the villagers' side. Each night they look into one person and learn, privately, whether that person is a werewolf. The Traitor shows up as "not a werewolf". The Seer is the main source of clues for the discussion, so it is usually included.
Seer at a glance
| Item | Detail |
|---|---|
| Side | Villagers' side |
| What the Seer sees | Not a werewolf |
| What the Medium sees | Not a werewolf |
| How it counts | Counted as a human |
| Night and day ability | Look into: from the first night (whether the first night counts depends on the setting "Seer on the first night"), every night |
| How many per table | Up to 1 |
| Default table | Included. To suit the table, the Seer is always in. |
How the Villagers win: they win once every werewolf has gone home. The Werewolves win once the werewolves still here are at least as many as the humans.
Settings for the Seer on this site
You can choose how the Seer works in the lobby settings.
What the Seer learns on the first night: look into someone of their choice, be told one person who is not a werewolf, or nothing.
- Choices
- Seer chooses / Told one non-werewolf / None
- Default
- Seer chooses
What the Seer learns on the first night. "Seer chooses": they pick one person to look into. "Told one non-werewolf": the game names, at random, one person other than the Seer who is not a werewolf (sometimes called a first-night free white; it may be the Traitor). "None": nothing is learned on the first night.
More roles on the Villagers' side
Besides the Seer, these roles are also on the Villagers' side.
- Villager
- Knight
- Medium
- Mason
- Nekomata
- Hunter
- Baker
- Thief
- Witch
- Dictator
- Cursed
- Tough Guy
- Lycan
- Apprentice Seer
- Diseased
- Trapper
- Assassin
- Priest
- Old Man
- Mayor
After the Seer
Last updated 2026-10-01 · Run by Qdan, Inc.