Seer in Werewolf: Abilities and How to Win

The Seer is on the villagers' side. Each night they look into one person and learn, privately, whether that person is a werewolf. The Traitor shows up as "not a werewolf". The Seer is the main source of clues for the discussion, so it is usually included.

Seer at a glance

ItemDetail
SideVillagers' side
What the Seer seesNot a werewolf
What the Medium seesNot a werewolf
How it countsCounted as a human
Night and day abilityLook into: from the first night (whether the first night counts depends on the setting "Seer on the first night"), every night
How many per tableUp to 1
Default tableIncluded. To suit the table, the Seer is always in.

How the Villagers win: they win once every werewolf has gone home. The Werewolves win once the werewolves still here are at least as many as the humans.

Settings for the Seer on this site

You can choose how the Seer works in the lobby settings.

Seer on the first night

What the Seer learns on the first night: look into someone of their choice, be told one person who is not a werewolf, or nothing.

Choices
Seer chooses / Told one non-werewolf / None
Default
Seer chooses

What the Seer learns on the first night. "Seer chooses": they pick one person to look into. "Told one non-werewolf": the game names, at random, one person other than the Seer who is not a werewolf (sometimes called a first-night free white; it may be the Traitor). "None": nothing is learned on the first night.

More roles on the Villagers' side

Besides the Seer, these roles are also on the Villagers' side.

After the Seer

Last updated 2026-10-01 · Run by Qdan, Inc.