Cursed in Werewolf: Abilities and How to Win

The Cursed starts on the Villagers' side. If pranked by the werewolves, the Cursed does not go home and joins the pack from the next night (knowing the werewolves and known by them, and read as a werewolf). The Cursed is told privately in the morning. Nothing changes if the Knight protected them.

Cursed at a glance

ItemDetail
SideVillagers' side
What the Seer seesNot a werewolf
What the Medium seesNot a werewolf
How it countsCounted as a human
Night and day abilityNothing to choose at night or by day (works automatically when pranked)
How many per tableUp to 1
Default tableNot included. Turn "More roles" to "Pick" in the lobby to add it.

How the Villagers win: they win once every werewolf has gone home. After turning into a werewolf, the Cursed is on the Werewolves' side and wins once the werewolves still here are at least as many as the humans.

More roles on the Villagers' side

Besides the Cursed, these roles are also on the Villagers' side.

After the Cursed

Last updated 2026-10-01 · Run by Qdan, Inc.