Assassin in Werewolf: Abilities and How to Win
The Assassin is on the Villagers' side. From night 2 they may, just once, quietly send the chosen person home that night. The Knight's protection cannot stop it. On nights they do not want to use it, they press "Not tonight". Sending a villager home by mistake hurts, so the timing is everything.
Assassin at a glance
| Item | Detail |
|---|---|
| Side | Villagers' side |
| What the Seer sees | Not a werewolf |
| What the Medium sees | Not a werewolf |
| How it counts | Counted as a human |
| Night and day ability | Quietly send home: from night 2, once |
| How many per table | Up to 1 |
| Default table | Not included. Turn "More roles" to "Pick" in the lobby to add it. |
How the Villagers win: they win once every werewolf has gone home. The Werewolves win once the werewolves still here are at least as many as the humans.
More roles on the Villagers' side
Besides the Assassin, these roles are also on the Villagers' side.
- Villager
- Knight
- Seer
- Medium
- Mason
- Nekomata
- Hunter
- Baker
- Thief
- Witch
- Dictator
- Cursed
- Tough Guy
- Lycan
- Apprentice Seer
- Diseased
- Trapper
- Priest
- Old Man
- Mayor
After the Assassin
Last updated 2026-10-01 · Run by Qdan, Inc.