Tough Guy in Werewolf: Abilities and How to Win
The Tough Guy is on the Villagers' side. When pranked, the Tough Guy does not go home that morning and can still talk and vote the next day, then goes home when the following night ends. Nobody is told, not even the Tough Guy. By any other means, such as the vote, the Tough Guy goes home at once.
Tough Guy at a glance
| Item | Detail |
|---|---|
| Side | Villagers' side |
| What the Seer sees | Not a werewolf |
| What the Medium sees | Not a werewolf |
| How it counts | Counted as a human |
| Night and day ability | Nothing to choose at night or by day (works automatically when pranked) |
| How many per table | Up to 1 |
| Default table | Not included. Turn "More roles" to "Pick" in the lobby to add it. |
How the Villagers win: they win once every werewolf has gone home. The Werewolves win once the werewolves still here are at least as many as the humans.
More roles on the Villagers' side
Besides the Tough Guy, these roles are also on the Villagers' side.
- Villager
- Knight
- Seer
- Medium
- Mason
- Nekomata
- Hunter
- Baker
- Thief
- Witch
- Dictator
- Cursed
- Lycan
- Apprentice Seer
- Diseased
- Trapper
- Assassin
- Priest
- Old Man
- Mayor
After the Tough Guy
Last updated 2026-10-01 · Run by Qdan, Inc.