Thief in Werewolf: Abilities and How to Win
On the first night only, the Thief may choose one person and steal their role (or steal nothing). The Thief then has that role and side, and the victim becomes a Villager. The stolen night power works from the next night. The victim is told privately in the morning. A setting can make it a swap (the victim becomes a Thief with no power).
Thief at a glance
| Item | Detail |
|---|---|
| Side | Villagers' side |
| What the Seer sees | Not a werewolf |
| What the Medium sees | Not a werewolf |
| How it counts | Counted as a human |
| Night and day ability | Steal a role: first night only |
| How many per table | Up to 1 |
| Default table | Not included. Turn "More roles" to "Pick" in the lobby to add it. |
How the Thief wins: after stealing a role, the Thief wins the way that role's side wins. Without stealing, the Thief wins with the Villagers, once every werewolf has gone home.
Settings for the Thief on this site
You can choose how the Thief works in the lobby settings.
Whether the person robbed by the Thief becomes a Villager or swaps places with the Thief.
- Choices
- Becomes a Villager / Swap (becomes the Thief)
- Default
- Becomes a Villager
Becomes a Villager: the robbed person becomes a Villager (Villagers' side, no power). Swap: the robbed person becomes the Thief. The Thief's power only works on the first night, so they are a Thief with no power (Villagers' side).
Other names for the Thief
Other games and groups also call the Thief "Robber". This site uses "Thief" throughout.
More roles on the Villagers' side
Besides the Thief, these roles are also on the Villagers' side.
- Villager
- Knight
- Seer
- Medium
- Mason
- Nekomata
- Hunter
- Baker
- Witch
- Dictator
- Cursed
- Tough Guy
- Lycan
- Apprentice Seer
- Diseased
- Trapper
- Assassin
- Priest
- Old Man
- Mayor
After the Thief
Last updated 2026-10-01 · Run by Qdan, Inc.