Knight in Werewolf: Abilities and How to Win
The Knight is on the villagers' side. Each night they protect one person, who will not be sent home even if the werewolves pick them. The Knight cannot protect themselves and is never told whether the protection worked. Adding a Knight helps the villagers a little.
Knight at a glance
| Item | Detail |
|---|---|
| Side | Villagers' side |
| What the Seer sees | Not a werewolf |
| What the Medium sees | Not a werewolf |
| How it counts | Counted as a human |
| Night and day ability | Protect: from night 2, every night |
| How many per table | Up to 1 |
| Default table | Included. To suit the table, the Knight joins from 5 players. |
How the Villagers win: they win once every werewolf has gone home. The Werewolves win once the werewolves still here are at least as many as the humans.
Settings for the Knight on this site
You can choose how the Knight works in the lobby settings.
Whether the Knight may protect the same person two nights in a row. When off, last night's choice cannot be picked.
- Choices
- On / Off
- Default
- On
Whether the Knight may protect the same person two nights in a row. If allowed, the Knight can keep protecting a key player (such as a trusted Seer) every night. If not, last night's choice cannot be picked, so the werewolves have a better chance at that person the next night.
Other names for the Knight
Other games and groups also call the Knight "Bodyguard". This site uses "Knight" throughout.
More roles on the Villagers' side
Besides the Knight, these roles are also on the Villagers' side.
- Villager
- Seer
- Medium
- Mason
- Nekomata
- Hunter
- Baker
- Thief
- Witch
- Dictator
- Cursed
- Tough Guy
- Lycan
- Apprentice Seer
- Diseased
- Trapper
- Assassin
- Priest
- Old Man
- Mayor
After the Knight
Last updated 2026-10-01 · Run by Qdan, Inc.