Knight in Werewolf: Abilities and How to Win

The Knight is on the villagers' side. Each night they protect one person, who will not be sent home even if the werewolves pick them. The Knight cannot protect themselves and is never told whether the protection worked. Adding a Knight helps the villagers a little.

Knight at a glance

ItemDetail
SideVillagers' side
What the Seer seesNot a werewolf
What the Medium seesNot a werewolf
How it countsCounted as a human
Night and day abilityProtect: from night 2, every night
How many per tableUp to 1
Default tableIncluded. To suit the table, the Knight joins from 5 players.

How the Villagers win: they win once every werewolf has gone home. The Werewolves win once the werewolves still here are at least as many as the humans.

Settings for the Knight on this site

You can choose how the Knight works in the lobby settings.

Knight may guard the same person twice

Whether the Knight may protect the same person two nights in a row. When off, last night's choice cannot be picked.

Choices
On / Off
Default
On

Whether the Knight may protect the same person two nights in a row. If allowed, the Knight can keep protecting a key player (such as a trusted Seer) every night. If not, last night's choice cannot be picked, so the werewolves have a better chance at that person the next night.

Other names for the Knight

Other games and groups also call the Knight "Bodyguard". This site uses "Knight" throughout.

More roles on the Villagers' side

Besides the Knight, these roles are also on the Villagers' side.

After the Knight

Last updated 2026-10-01 · Run by Qdan, Inc.