Apprentice Seer in Werewolf: Abilities and How to Win

The Apprentice Seer is on the Villagers' side. While a Seer is still here they have no night power, but once the Seer goes home they can look into one person each night, exactly like the Seer, from the next night (they are told on their own screen). They do not know who the Seer is. If there is no Seer at the table from the start, they can look from the start.

Apprentice Seer at a glance

ItemDetail
SideVillagers' side
What the Seer seesNot a werewolf
What the Medium seesNot a werewolf
How it countsCounted as a human
Night and day abilityLook into: from the night after the Seer goes home (from the first night if there is no Seer; whether the first night counts depends on the setting "Seer on the first night"), every night
How many per tableUp to 1
Default tableNot included. Turn "More roles" to "Pick" in the lobby to add it.

How the Villagers win: they win once every werewolf has gone home. The Werewolves win once the werewolves still here are at least as many as the humans.

Settings for the Apprentice Seer on this site

You can choose how the Apprentice Seer works in the lobby settings.

Seer on the first night

What the Seer learns on the first night: look into someone of their choice, be told one person who is not a werewolf, or nothing.

Choices
Seer chooses / Told one non-werewolf / None
Default
Seer chooses

What the Seer learns on the first night. "Seer chooses": they pick one person to look into. "Told one non-werewolf": the game names, at random, one person other than the Seer who is not a werewolf (sometimes called a first-night free white; it may be the Traitor). "None": nothing is learned on the first night.

More roles on the Villagers' side

Besides the Apprentice Seer, these roles are also on the Villagers' side.

After the Apprentice Seer

Last updated 2026-10-01 · Run by Qdan, Inc.