Nekomata in Werewolf: Abilities and How to Win
The Nekomata is on the Villagers' side. If pranked by the werewolves, one werewolf at random goes home too (nothing happens if the Knight protected the Nekomata). If voted home, one person still here goes home with them at random, so a villager can be caught too.
Nekomata at a glance
| Item | Detail |
|---|---|
| Side | Villagers' side |
| What the Seer sees | Not a werewolf |
| What the Medium sees | Not a werewolf |
| How it counts | Counted as a human |
| Night and day ability | Nothing to choose at night or by day (works automatically when pranked or voted home) |
| How many per table | Up to 1 |
| Default table | Not included. Turn "More roles" to "Pick" in the lobby to add it. |
How the Villagers win: they win once every werewolf has gone home. The Werewolves win once the werewolves still here are at least as many as the humans.
More roles on the Villagers' side
Besides the Nekomata, these roles are also on the Villagers' side.
- Villager
- Knight
- Seer
- Medium
- Mason
- Hunter
- Baker
- Thief
- Witch
- Dictator
- Cursed
- Tough Guy
- Lycan
- Apprentice Seer
- Diseased
- Trapper
- Assassin
- Priest
- Old Man
- Mayor
After the Nekomata
Last updated 2026-10-01 · Run by Qdan, Inc.