Diseased in Werewolf: Abilities and How to Win
The Diseased is on the Villagers' side. If the werewolves' prank sends them home, the werewolves cannot prank anyone the next night (nobody goes home that morning). Nothing happens if they go home by the vote, a potion or any other way, and nothing happens if a Knight protected them.
Diseased at a glance
| Item | Detail |
|---|---|
| Side | Villagers' side |
| What the Seer sees | Not a werewolf |
| What the Medium sees | Not a werewolf |
| How it counts | Counted as a human |
| Night and day ability | Nothing to choose at night or by day (works automatically when sent home by a prank) |
| How many per table | Up to 1 |
| Default table | Not included. Turn "More roles" to "Pick" in the lobby to add it. |
How the Villagers win: they win once every werewolf has gone home. The Werewolves win once the werewolves still here are at least as many as the humans.
More roles on the Villagers' side
Besides the Diseased, these roles are also on the Villagers' side.
- Villager
- Knight
- Seer
- Medium
- Mason
- Nekomata
- Hunter
- Baker
- Thief
- Witch
- Dictator
- Cursed
- Tough Guy
- Lycan
- Apprentice Seer
- Trapper
- Assassin
- Priest
- Old Man
- Mayor
After the Diseased
Last updated 2026-10-01 · Run by Qdan, Inc.