Sugoroku: Rules and How to Play

Sugoroku is a 2-to-6-player, roughly 10-minute Japanese picture-sugoroku race: roll a die, move along a single path, and be first to reach the goal. Free in your browser, no sign-up.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2–6 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
BoardWhich board to play. Round the Seasons (50 squares) is the standard mix of effects, A Short Walk (30) is shorter, and Treasure Hunt (50) has more effects.Round the SeasonsCan be changed
Reaching the goal"Over", the default, lets a roll that passes the goal still win. "Exact" bounces back by the extra amount instead.Over (any roll that reaches it)Can be changed
Chain effectsLanding on an effect can trigger the next square's effect too (up to 5 in a row). On by default; turn it off for one effect only.OnCan be changed
Play on for placesOn, keep playing after the first player finishes, until only one is left. Off by default.OffCan be changed
Rotate first playerPlay again passes the first turn to the next player.OnCan be changed

Terms

Start
Square 0, where every piece begins.
Goal
The last square on the path. Reaching it wins.
Chaining
A local rule where landing on one effect can trigger the next square's effect too.
Rest a turn
Landing here skips your next turn (or next two, on some squares).

FAQ

What instructions can a square give?

Six kinds: move forward, move back, rest one or two turns, roll again, or jump to another square. Their placement differs by board, so even the same board plays out differently each time.

What happens if I roll past the goal?

By default (over) you still win outright. A local rule, exact, requires landing exactly on the goal, bouncing back by the extra amount if you overshoot.

What if everyone is resting at once?

Turns still rotate, counting each rest down by one, so someone always ends up rolling and play never stalls.

What does chaining mean?

By default, you also follow the instruction on the square an instruction sends you to (up to 5 in a row; it always stops even around a loop). Turn the local rule chain off to make a square's instruction trigger only once.

Play now with these rules

Last updated 2026-09-23 · Run by Qdan, Inc.