Sugoroku

Also known as: Japanese Board Game / E-sugoroku
2–610BoardCPU availableNo sign-up, free

Sugoroku is a 2-to-6-player, roughly 10-minute Japanese picture-sugoroku race: roll a die, move along a single path, and be first to reach the goal. Free in your browser, no sign-up.

Play with friendsJust send the invite link. No sign-up for them either
Pick a time and invite
Play over time
Practice against the computerStart right away. Choose the strength
Players
CPU strength
Find an opponent onlineComing soon (October)
Tutorial (3 min)Learn the rules as you play

What we record

Sugoroku in 30 seconds

  1. Set up2 to 6 players start a piece from square 0. On your own, play with three computer players.
  2. MoveRoll the die and move your piece that many squares. Follow the instruction on the square you land on.
  3. InstructionsSix kinds: move forward, move back, rest a turn, roll again, back to start, or jump to another square.
  4. WinThe first to reach the goal wins.

At a glance

The numbers for this game. These match the actual game implementation.
ItemThis game
Players2–6 players
Play timeAbout 10 min
TypeBoard
Ranked playNo
Practice against the CPUYes
PriceFree (no account needed)
Rights holderA public-domain classic game
Last updated2026-09-23

How to play Sugoroku online with friends

  1. Tap "Play with friends"A party is created with a 6-character code. No account is needed.
  2. Send a link or QR codeShare it on LINE, or just read the code aloud.
  3. Everyone opens it in a browserOnce 2–6 players have joined, the host taps "Start".

Rule highlights

Setup, play, winning, and house rules

Setup

  • Sugoroku (picture-sugoroku, the roll-around kind) is a dice race enjoyed in Japan since the Edo period: move along a single winding path of squares.
  • 2 to 6 players. On your own, play against three computer players.
  • Everyone starts a piece at square 0. Choose one of three boards: Round the Seasons, A Short Walk, or Treasure Hunt.
  • Each piece carries its owner's mark (a shape), so pieces sharing a square can be told apart. Pieces never collide and are never captured.

How to play

  • Take turns rolling one die and move your piece forward that many squares.
  • Follow any instruction on the square you land on: move forward or back (never before square 0), rest one or two turns, roll again (up to three times in a turn), go back to start, or jump to a numbered square — six kinds in all.
  • By default you also follow the instruction on the square an instruction sends you to (up to 5 in a row; it always stops even around a loop). Turn the local rule chaining off to make each instruction trigger only once.
  • A resting player is automatically skipped when their turn comes around, with their remaining rests counted down by one each time. Even if everyone is resting, the count keeps falling, so someone always ends up rolling.
  • You can roll again up to three times in one turn. A fourth roll-again is cut off automatically and play passes to the next player.

Winning

  • By default, reaching or passing the goal square wins outright. A local rule, exact, requires an exact roll instead, bouncing back by the extra amount.
  • By default, play ends as soon as one player reaches the goal; the rest are ranked by how far they travelled. A local rule, play on for places, keeps going until only one player is left.
  • You can also resign. A player who resigns is ranked last (tied), and play continues if two or more players remain.

House rules

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
BoardWhich board to play. Round the Seasons (50 squares) is the standard mix of effects, A Short Walk (30) is shorter, and Treasure Hunt (50) has more effects.Round the SeasonsCan be changed
Reaching the goal"Over", the default, lets a roll that passes the goal still win. "Exact" bounces back by the extra amount instead.Over (any roll that reaches it)Can be changed
Chain effectsLanding on an effect can trigger the next square's effect too (up to 5 in a row). On by default; turn it off for one effect only.OnCan be changed
Play on for placesOn, keep playing after the first player finishes, until only one is left. Off by default.OffCan be changed
Rotate first playerPlay again passes the first turn to the next player.OnCan be changed

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FAQ

How many can play?

2 to 6. On your own, play against three computer players, so you can still play on a short-handed day.

What kind of game is it?

A classic Japanese dice race, enjoyed since the Edo period, decided mostly by rolling one die and moving along a single path. Squares' instructions can shuffle the standings at any moment, so the outcome stays open even with a skill gap.

Is this the same as backgammon-style sugoroku?

No. This is picture-sugoroku (e-sugoroku): a die-roll race along a single path. Board-sugoroku (the backgammon family, where two players capture each other's pieces) is a different game, offered separately on BGJ as Backgammon.

Can I play this with kids?

Yes. The rules are simple — roll and move — so a first-time child can play on equal footing with an adult. For a short game, try A Short Walk (30 squares); for more surprises, try Treasure Hunt.

Can I play on a phone?

Yes. No app is needed — just open it in a browser. You can join the same party as people on a PC or tablet.

Can two people play?

Yes. This game supports 2 or more players.

Can we play without being online at the same time?

Yes. Choose “Turn-based (told each turn)” and you can make one move whenever you like. We tell you when it is your turn. A table ends automatically, with no winner or loser, after 45 days without a move.

Rights holder and physical edition

This is a public-domain classic game. The rules follow the standard reference rules.

Related games

Same type (Board)

Same player count

Last updated 2026-09-23 · Run by Qdan, Inc.