Hearts: Rules and How to Play

Hearts is a card game for 3 to 5 players that takes about 20 minutes. Avoid taking hearts and the queen of spades — the lowest score wins. Free. In-browser. No account.

Objective

Hearts is a trick-taking card game, classically for four players (three to five here), in which you try not to win certain cards. Every heart you take costs you one point and the queen of spades costs thirteen. Scores add up over several deals; when someone reaches 100, the player with the lowest score wins.

Setup

How to play

Winning and scoring

Common variants

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players3–5 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Game ends atThe game ends with the deal in which somebody reaches this score.100Yes
Pass three cardsPass three cardsPassing lets you get rid of dangerous cards such as the queen of spades or high hearts, or empty a suit. With four players the direction cycles left, right, across, then no pass; with three or five it cycles left, right, no pass. Turn it off to play the hand you are dealt, which gives luck a bigger say.Pass three cards at the start of each deal. The direction changes each deal.OnYes
No points on the first trickNo points on the first trickThe first trick is hard to predict, so this stops anyone being handed points before play has really started. When on, you cannot throw a heart or the queen of spades on the first trick even if you are out of the suit led (unless you hold nothing else). Turn it off to allow point cards from the very first trick.Stops hearts and the queen of spades being played to the first trick.OnYes
Shooting the moonShooting the moonShooting the moon means taking all 13 hearts and the queen of spades yourself. It can turn a game around, but if anyone else takes even one, you are stuck with a big score. When on, you sometimes have to take a point card on purpose just to stop a player who is collecting them.Take all 26 points and you score nothing while everyone else takes 26.OnYes
Odd cards with three or five playersOdd cards with three or five players"Take cards out" removes the ♦2 with three players, and the ♦2 and ♣2 with five, so everyone gets the same number of cards (with five, the ♣3 leads). With a kitty nothing is removed; whoever wins the first trick also takes the face-down cards, and any hearts or the queen of spades among them count. Taking cards out is the more common choice.What happens to the cards that will not deal out evenly. With a kitty, nothing is taken out: three players get 17 cards each and five get 10, and the odd one or two are placed face down. Whoever takes the first trick takes them, and they count towards that player's score. If the two of clubs is in the kitty, the lowest club still in play leads.Take cards outYes
Jack of diamonds is −10Jack of diamonds is −10Taking the jack of diamonds lowers your score, so there is now one card you actually want to win. It adds play around capturing it with a high diamond, or keeping others from getting it. Best for players who already know the basic game.Whoever takes the jack of diamonds has ten points taken off. This still applies when someone shoots the moon: the shooter scores −10 if they took it, and another player who took it scores 26 − 10 = 16.OffYes

Terms

Trick
One card from every player. The highest card of the suit led takes it.
Lead
Playing the first card of a trick. Whoever takes a trick leads the next one.
Breaking hearts
The first time anyone plays a heart. Until then, no one may lead one.
Shooting the moon
Taking all 26 points in a deal. You score nothing and everyone else takes 26.
Passing
Giving three cards from your hand to another player at the start of a deal.

FAQ

How is the score counted?

Every heart you take is one point and the queen of spades is thirteen, so each deal hands out 26. The lowest score wins, so the aim is to take as little as possible.

When can I play a heart?

Once somebody has played one — hearts are then broken and anyone may lead them. Until then you may only play a heart when you cannot follow the suit led, or when hearts are all you hold.

What if I take all the points?

That is shooting the moon: you score nothing and everyone else takes 26. A party can turn it off.

What comes out of the deck with three or five players?

The two of diamonds with three players, and the two of diamonds and the two of clubs with five, so the deck deals out evenly. No heart ever comes out, so a deal is always worth 26. A party can choose a face-down kitty instead: nothing is taken out, and whoever takes the first trick takes the odd cards.

What if there is a tie at the end?

If two or more players are tied for the lowest score, the game does not end there. Deals continue — passing direction and deal number carry on as usual — until one player is clearly lowest.

How does the passing direction change?

With four players it goes left, right, across, then no passing, one step per deal. Three and five players have no seat directly across, so it goes left, right, then no passing.

Play now with these rules

Last updated 2026-09-20 · Run by Qdan, Inc.