Hokusai's Kamakura–Enoshima–Oyama Sugoroku: Rules and How to Play

A sugoroku played on the real print Katsushika Hokusai drew: leave Nihonbashi, tour Kamakura, Enoshima and Mt. Oyama, and come home. 2–6 players, about 15 minutes, free in your browser, no sign-up.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2–6 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Getting home"As printed", the default, needs the exact roll to reach Nihonbashi; extra pips send you back to Shibuya, Sangenjaya, Futago, Mizonokuchi or Nagatsuta as the preface says. "Bounce back" moves you back from Nihonbashi by the extra pips. "Over is fine" lets any roll that reaches Nihonbashi win.As printedCan be changed
Rank everyoneWhen on, play continues after the first player gets home until only one is left. Off by default (the game ends when one player gets home).OffCan be changed
Rotate first player on AgainPressing Again passes the first turn of the next game to the next player.OnCan be changed

Terms

Start
The first square. On this board it is Nihonbashi (square 1).
Goal
The finish. This is a round-trip (orai) sugoroku, so you finish by returning to Nihonbashi.
Inn (泊)
A square with the 泊 mark on its label. Stop there and you miss your next turn.
Preface
The printed text at the top right of the board. On this board it gives the finishing rule and where extra pips send you.

FAQ

What if I roll too high at the end?

As the preface says: 1 extra sends you to Shibuya, 2 to Sangenjaya, 3 to Futago, 4 to Mizonokuchi and 5 to Nagatsuta. House rules also offer "Bounce back" and "Over is fine".

Which squares are inns?

Hodogaya (8), Yukinoshita (20), Enoshima (31), Oyama (38), Tsuruma Post Town (44) and Mizonokuchi (49). Each has a round 泊 mark on its label.

Can I read the small text on a phone?

The board zooms in around the current piece so the place names and numbers on the labels are readable, with a map of the whole print and the current square's number and name spelled out beside it.

Play now with these rules

Last updated 2026-09-24 · Run by Qdan, Inc.