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Shogi Variants and Rule Differences

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Last updated 2026-10-19 · Run by Qdan, Inc.

Explore 28 shogi games plus Chess and Xiangqi, comparing smaller boards, two moves per turn and unseen opposing pieces.

Compare boards, whether captured pieces can return to play (drops), winning goals and visible information by group, then follow Play on a card to its game page.

Three Games to Try First

  1. Minishogi

    Try captured-piece drops on a compact 5×5 board.

  2. Hasami Shogi

    Try sandwich captures with pieces that all move alike.

  3. Check Shogi

    Aim for the king: the first check wins.

Choose Your First Shogi Game

Minishogi offers familiar moves and captured-piece drops on a 5×5 board with only six pieces per player. If you would prefer every piece to move alike, Hasami Shogi uses pawns that slide along rows and columns. Both have an interactive introduction; once comfortable, try standard shogi on its 9×9 board.

A map of this feature30 games
The 30 featured games fall into 5 groups, with bar lengths showing each group’s share of the games.

Compare the Rules

This comparison focuses on BGJ’s default settings and main winning goals. Each game’s BGJ rules link covers details such as resignation and draws.

Compare the Rules
GamePlayers / timeBoard sizeReuse of captured piecesMain winning goalVisible information
Shogi2 players, About 20 min9×9YesCheckmate the kingBoard visible
Chu Shogi2 players, About 60 min12×12NoCapture king and any princeBoard visible
Dai Shogi2 players, About 90 min15×15NoCapture king and any princeBoard visible
Tori Shogi2 players, About 15 min7×7YesCheckmate the phoenixBoard visible
Minishogi2 players, About 10 min5×5YesCheckmate the kingBoard visible
Check Shogi2 players, About 5 min9×9YesGive check firstBoard visible
No-Drop Shogi2 players, About 15 min9×9NoCheckmate the kingBoard visible
No-Pawn Shogi2 players, About 15 min9×9YesCheckmate the kingBoard visible
Annan Shogi2 players, About 20 min9×9YesCheckmate the kingBoard visible
Cylinder Shogi2 players, About 20 min9×9YesCheckmate the kingBoard visible
Double-Move Shogi2 players, About 10 min9×9YesCapture the kingBoard visible
Must-Capture Shogi2 players, About 10 min9×9YesCheckmate the kingBoard visible
Capital Return Shogi2 players, About 15 min9×9Up to 4 (default)Mate / opponent exceeds hand limitBoard visible
Pawn Race Shogi2 players, About 8 min9×9Yes5 pawn captures / mateBoard visible
Rock-Paper-Scissors Shogi2 players, About 20 min9×9YesCheckmate the kingBoard visible; choices revealed together
Card Shogi2 players, About 15 min9×9YesMate / opponent cannot use drawn fileBoard visible; next card hidden
Kokose Shogi2 players, About 20 min9×9YesCheckmate the kingBoard visible
Eight-Way Knight Shogi2 players, About 20 min9×9YesCheckmate the kingBoard visible
Untakeable Silver2 players, About 15 min9×9YesCheckmate the kingBoard visible
Lion King Shogi2 players, About 10 min9×9YesCheckmate the kingBoard visible
Hidden Setup Shogi2 players, About 20 min9×9YesCheckmate the kingSetups hidden until ready
Masked Shogi2 players, About 20 min9×9YesCapture the masked targetMasked target hidden
Tsuitate Shogi2 players, About 20 min9×9Yes; opponent’s hand hiddenMate / opponent makes 10 foulsOpponent’s pieces hidden
Four-Player Shogi4 players, About 25 min9×9YesRank by mates and tie-breaksBoard visible
Hasami Shogi2 players, About 10 min9×9NoCapture 5 pieces firstBoard visible
Flanking Shogi2 players, About 15 min9×9YesSandwich the kingBoard visible
Gunjin Shogi2 players, About 20 min8×8NoTake headquarters / immobilize opponentEnemy identities hidden
Shogi Kuzushi2–4 players, About 10 minPile of piecesNoMost pieces removedBoard visible
Chess2 players, About 20 min8×8 squaresNo dropsCheckmate the kingBoard visible
Xiangqi2 players, About 25 min9×10 intersectionsNo dropsMate the general / leave no legal moveBoard visible

Standard Shogi

In standard shogi, captured pieces can return to play as you pursue the opposing king. Use its 9×9 board and winning goal as a baseline for comparison.

Shogi

Players
2 players
Time
About 20 min
Learning the Rules
More to learn

The starting point for this comparison: each player begins with 20 pieces. Captured pieces can be dropped back onto the board on your side, and the aim is to checkmate the opposing king.

Board size
9×9
Reuse of captured pieces
Yes
Main winning goal
Checkmate the king

BGJ rules [2]

Historical Games: Chu, Dai and Tori Shogi

Compare Chu Shogi, Dai Shogi and Tori Shogi as implemented on BGJ. The Japan Shogi Association’s historical account discusses Dai Shogi and Chu Shogi, but this section is not a chronology of their invention. [1]

Chu Shogi

Players
2 players
Time
About 60 min
Learning the Rules
More to learn

Each player has 46 pieces on a board larger than standard shogi. There are no drops; the lion can move twice in one turn, and you capture the opposing king and any crown prince.

Board size
12×12
Reuse of captured pieces
No
Main winning goal
Capture king and any prince

BGJ rules [3]

Dai Shogi

Players
2 players
Time
About 90 min
Learning the Rules
More to learn

A larger board holds 65 pieces of 29 types per player. Captured pieces are removed rather than dropped; capture the opposing king and any crown prince. BGJ leaves special restrictions on lion captures off by default.

Board size
15×15
Reuse of captured pieces
No
Main winning goal
Capture king and any prince

BGJ rules [4]

Tori Shogi

Players
2 players
Time
About 15 min
Learning the Rules
Learn step by step

Bird-named pieces move on a 7×7 board, with the phoenix serving as king. Drops are allowed, with up to two swallows per file; the falcon and swallow must promote on moves into, within or out of the farthest two ranks.

Board size
7×7
Reuse of captured pieces
Yes
Main winning goal
Checkmate the phoenix

BGJ rules [5]

Shogi Variants: Different Boards, Pieces or Goals

Choose by board size, winning goal, turns, movement or visible information. Cards and comparisons describe BGJ’s defaults; each game page explains adjustable rules.

What to expect from these variants20 games
Player range

2–4 players

Typical time range

5–25 min

Learning the rules
  • Quick to learn4 games
  • Learn step by step10 games
  • More to learn6 games
Role of luck
  • Mostly skill14 games
  • Luck and skill4 games
  • Mostly luck2 games

Player counts and times span the smallest to largest values in this group. Learning and luck describe each game, rather than a quality score.

For the 20 games in this group, compare player and time ranges and the counts at each learning and luck level.

Minishogi

Players
2 players
Time
About 10 min
Learning the Rules
Learn step by step

A 5×5 board and six pieces per player keep the familiar moves and drops in a smaller space. The promotion zone is just one rank, and repetition awards the win to the second player.

Board size
5×5
Reuse of captured pieces
Yes
Main winning goal
Checkmate the king

BGJ rules [6]

Check Shogi

Players
2 players
Time
About 5 min
Learning the Rules
Quick to learn

Start from the standard position, but the first player to give check wins. Instead of playing all the way to checkmate, create a threat to capture the opposing king next move.

Board size
9×9
Reuse of captured pieces
Yes
Main winning goal
Give check first

BGJ rules [7]

No-Drop Shogi

Players
2 players
Time
About 15 min
Learning the Rules
Learn step by step

Captured pieces leave the game, so there are no drops. Movement and promotion follow standard shogi, but you must build a mating attack with the pieces left on the board. Kings alone give a draw.

Board size
9×9
Reuse of captured pieces
No
Main winning goal
Checkmate the king

BGJ rules [8]

No-Pawn Shogi

Players
2 players
Time
About 15 min
Learning the Rules
Learn step by step

Remove all nine pawns from each side of the standard position. Rooks, bishops and lances have open lines much earlier; other captured pieces can still be dropped back onto the board.

Board size
9×9
Reuse of captured pieces
Yes
Main winning goal
Checkmate the king

BGJ rules [9]

Annan Shogi

Players
2 players
Time
About 20 min
Learning the Rules
More to learn

A piece with a friendly piece immediately behind it takes that piece’s movement. The setup and drops match standard shogi, but moving a supporting piece changes the attack in front of it.

Board size
9×9
Reuse of captured pieces
Yes
Main winning goal
Checkmate the king

BGJ rules [10]

Cylinder Shogi

Players
2 players
Time
About 20 min
Learning the Rules
More to learn

The left and right edges join: moves crossing one edge continue from the other. The top and bottom stay separate. Rook and bishop attacks that would stop at an edge can reach the king from the other side.

Board size
9×9
Reuse of captured pieces
Yes
Main winning goal
Checkmate the king

BGJ rules [11]

Double-Move Shogi

Players
2 players
Time
About 10 min
Learning the Rules
Learn step by step

The first player opens with one move, then each turn has two moves. You may move the same piece twice, and victory comes from actually capturing the king rather than checkmating it.

Board size
9×9
Reuse of captured pieces
Yes
Main winning goal
Capture the king

BGJ rules [12]

Must-Capture Shogi

Players
2 players
Time
About 10 min
Learning the Rules
Quick to learn

Whenever a capture is available, you must choose a capturing move. BGJ makes an exception when answering check by default. Offering a piece to force a capture becomes part of the attack.

Board size
9×9
Reuse of captured pieces
Yes
Main winning goal
Checkmate the king

BGJ rules [13]

Capital Return Shogi

Players
2 players
Time
About 15 min
Learning the Rules
More to learn

Holding more than four captured pieces loses immediately. Captures must be balanced with drops to keep your hand below the limit; the setting can raise that limit to five.

Board size
9×9
Reuse of captured pieces
Up to 4 (default)
Main winning goal
Mate / opponent exceeds hand limit

BGJ rules [14]

Pawn Race Shogi

Players
2 players
Time
About 8 min
Learning the Rules
Quick to learn

Capture five opposing pawns to win immediately. Promoted pawns count too, and dropping a captured pawn does not reduce your total. Pawn hunting adds another route to the usual mating goal.

Board size
9×9
Reuse of captured pieces
Yes
Main winning goal
5 pawn captures / mate

BGJ rules [15]

Rock-Paper-Scissors Shogi

Players
2 players
Time
About 20 min
Learning the Rules
Learn step by step

Play rock–paper–scissors before each move; the winner moves. Turns need not alternate, so one player may move several times in a row. A player in check answers without another round.

Board size
9×9
Reuse of captured pieces
Yes
Main winning goal
Checkmate the king

BGJ rules [16]

Card Shogi

Players
2 players
Time
About 15 min
Learning the Rules
Learn step by step

Draw a card numbered 1–9, then move or drop onto that file. Answering check lifts the card restriction. Under BGJ’s default setting, having no move on the drawn file loses the game.

Board size
9×9
Reuse of captured pieces
Yes
Main winning goal
Mate / opponent cannot use drawn file

BGJ rules [17]

Kokose Shogi

Players
2 players
Time
About 20 min
Learning the Rules
Learn step by step

Once per game, declare “kokose” before moving. After your own move, choose your opponent’s next move as well. Outside that one opportunity, play alternates as in standard shogi.

Board size
9×9
Reuse of captured pieces
Yes
Main winning goal
Checkmate the king

BGJ rules [18]

Eight-Way Knight Shogi

Players
2 players
Time
About 20 min
Learning the Rules
More to learn

By default, the stronger side gives up its rook, bishop and both lances, but its knights jump in eight directions. The other side uses standard pieces and moves; a setting changes both sides’ knights.

Board size
9×9
Reuse of captured pieces
Yes
Main winning goal
Checkmate the king

BGJ rules [19]

Untakeable Silver

Players
2 players
Time
About 15 min
Learning the Rules
Quick to learn

One side starts without its rook, bishop, golds and lances, while its two original silvers cannot be captured. Fewer starting pieces are balanced by silvers that can advance without being taken.

Board size
9×9
Reuse of captured pieces
Yes
Main winning goal
Checkmate the king

BGJ rules [20]

Lion King Shogi

Players
2 players
Time
About 10 min
Learning the Rules
Learn step by step

One side begins with only a king and nine pawns. Its lion king can reach squares within two steps, or make two successive one-square moves. Captured pieces can still be dropped to help build a mating attack.

Board size
9×9
Reuse of captured pieces
Yes
Main winning goal
Checkmate the king

BGJ rules [21]

Hidden Setup Shogi

Players
2 players
Time
About 20 min
Learning the Rules
More to learn

Keep pawns on the third rank and arrange the other eleven pieces freely in your back two ranks. Setups stay hidden until both players finish, then become visible. Movement and the mating goal follow standard shogi.

Board size
9×9
Reuse of captured pieces
Yes
Main winning goal
Checkmate the king

BGJ rules [22]

Masked Shogi

Players
2 players
Time
About 20 min
Learning the Rules
More to learn

Secretly choose a piece other than your king as the masked target; losing it loses the game. The ordinary king can be captured and even dropped. BGJ’s default plays on until a masked target is taken.

Board size
9×9
Reuse of captured pieces
Yes
Main winning goal
Capture the masked target

BGJ rules [23]

Tsuitate Shogi

Players
2 players
Time
About 20 min
Learning the Rules
Learn step by step

You see only your own pieces and infer the opponent’s play from the referee’s announcements. Checks and captures are announced; an illegal attempt is retried. BGJ’s default loses on the tenth foul.

Board size
9×9
Reuse of captured pieces
Yes; opponent’s hand hidden
Main winning goal
Mate / opponent makes 10 fouls

BGJ rules [24]

Four-Player Shogi

Players
4 players
Time
About 25 min
Learning the Rules
Learn step by step

Four players share one board with nine pieces each. A player in check responds immediately, interrupting the normal order. BGJ’s default ends when two players are mated and ranks players by mates achieved and further tie-breaks.

Board size
9×9
Reuse of captured pieces
Yes
Main winning goal
Rank by mates and tie-breaks

BGJ rules [25]

Other Games Using Shogi Boards or Pieces

Try sandwich captures, hidden piece identities or sliding pieces out of a pile, each with a goal different from checkmate. Gunjin Shogi uses its own board and pieces.

Hasami Shogi

Players
2 players
Time
About 10 min
Learning the Rules
Quick to learn

Each player uses nine pawns, all sliding any distance along rows or columns. Capture by sandwiching an opponent’s pieces; BGJ’s default target is five captures. There is no king to checkmate.

Board size
9×9
Reuse of captured pieces
No
Main winning goal
Capture 5 pieces first

BGJ rules [26]

Flanking Shogi

Players
2 players
Time
About 15 min
Learning the Rules
Learn step by step

Use standard shogi pieces and setup, but take two moves per turn and capture by sandwiching along rows or columns. You cannot capture by moving onto an occupied enemy square; sandwiching the king wins.

Board size
9×9
Reuse of captured pieces
Yes
Main winning goal
Sandwich the king

BGJ rules [27]

Gunjin Shogi

Players
2 players
Time
About 20 min
Learning the Rules
Learn step by step

A separate set of military pieces is arranged with identities hidden from the opponent. Battles use a strength table rather than shogi captures. Enter the enemy headquarters with a general or field officer to win.

Board size
8×8
Reuse of captured pieces
No
Main winning goal
Take headquarters / immobilize opponent

BGJ rules [28]

Shogi Kuzushi

Players
2–4 players
Time
About 10 min
Learning the Rules
Quick to learn

A pile of forty shogi pieces replaces the arranged armies. Slide pieces out without making the others clatter. Rather than checkmating a king, BGJ’s default rewards the player who removes the most pieces.

Board size
Pile of pieces
Reuse of captured pieces
No
Main winning goal
Most pieces removed

BGJ rules [29]

Similar Games Around the World: Chess and Xiangqi

Chess and Xiangqi also use pieces with different roles to corner an opposing king. These two comparisons sit outside the 28 shogi games; compare their boards, goals and reuse of captured pieces.

Chess

Players
2 players
Time
About 20 min
Learning the Rules
More to learn

Combine the moves of six piece types to trap the opposing king with no escape. Each player starts with sixteen pieces on an 8×8 board. Captured pieces stay off the board, so attacks and defence depend on those still in play. BGJ includes castling and promotion when a pawn reaches the far side.

Board size
8×8 squares
Reuse of captured pieces
No drops
Main winning goal
Checkmate the king

BGJ rules [30]

Xiangqi

Players
2 players
Time
About 25 min
Learning the Rules
More to learn

Coordinate pieces across a board marked by a river and palaces to leave the opposing general no escape. Each player has sixteen pieces on the intersections of nine by ten lines, with no captured-piece drops. Generals and advisors stay in the palace, elephants stay on their side of the river, and cannons capture over one intervening piece. In BGJ, leaving the opponent without a legal move also wins, and a third occurrence of a position is a draw.

Board size
9×10 intersections
Reuse of captured pieces
No drops
Main winning goal
Mate the general / leave no legal move

BGJ rules [31]

Frequently Asked Questions

How do shogi variants differ from standard shogi?

Board size, movement, turns, winning goals or visible information may change. Check Shogi ends at the first check, while Double-Move Shogi gives two moves per turn and aims to capture the king.

Which game can I try first?

Minishogi combines a small board with drops, while Hasami Shogi gives every piece the same movement. Use Learn on the board on a game card for an interactive introduction.

Do historical shogi games allow drops?

Chu Shogi and Dai Shogi do not use captured-piece drops, but Tori Shogi does. The historical grouping alone does not determine the rule; check the comparison and each game page.

Can I change these rules?

This guide focuses on BGJ’s defaults. Each game page lists available settings, such as hand limits or winning goals. Choose those settings when creating a table.

What other games can I play with shogi pieces?

This guide includes Hasami Shogi and Hon Hasami Shogi for moving pieces to make sandwich captures, and Shogi Kuzushi for sliding pieces out of a pile without making the others clatter. Compare these games using shogi equipment by their actions and winning goals.

Sources and How BGJ Plays

  1. Japan Shogi Association — History of Japanese Shogi (1)Section on the reuse of captured pieces (historical commentary; Japanese) / Checked: ↩
  2. BoardGameJoin — Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  3. BoardGameJoin — Chu Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  4. BoardGameJoin — Dai Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  5. BoardGameJoin — Tori Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  6. BoardGameJoin — Minishogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  7. BoardGameJoin — Check Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  8. BoardGameJoin — No-Drop Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  9. BoardGameJoin — No-Pawn Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  10. BoardGameJoin — Annan Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  11. BoardGameJoin — Cylinder Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  12. BoardGameJoin — Double-Move Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  13. BoardGameJoin — Must-Capture Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  14. BoardGameJoin — Capital Return Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  15. BoardGameJoin — Pawn Race Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  16. BoardGameJoin — Rock-Paper-Scissors Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  17. BoardGameJoin — Card Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  18. BoardGameJoin — Kokose Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  19. BoardGameJoin — Eight-Way Knight Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  20. BoardGameJoin — Untakeable Silver: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  21. BoardGameJoin — Lion King Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  22. BoardGameJoin — Hidden Setup Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  23. BoardGameJoin — Masked Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  24. BoardGameJoin — Tsuitate Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  25. BoardGameJoin — Four-Player Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  26. BoardGameJoin — Hasami Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  27. BoardGameJoin — Flanking Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  28. BoardGameJoin — Gunjin Shogi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  29. BoardGameJoin — Shogi Kuzushi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  30. BoardGameJoin — Chess: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩
  31. BoardGameJoin — Xiangqi: BGJ rulesSetup, play, winning and adjustable rules / Checked: ↩

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