Capital Return Shogi: Rules and How to Play

Capital return shogi is shogi for 2, about 15 minutes, where holding too many captured pieces makes you lose at once. Moves and promotion are as in shogi. Free in your browser, no sign-up.

Objective

Capital return shogi is a shogi variant where holding too many captured pieces makes you lose. The goal of checkmating the enemy king stays the same, but your hand of captured pieces also has a limit.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Hand limitHand limitIn Shihon Kangen Shogi, you lose the moment the total number of pieces in your hand goes over this number. With "Up to 4", taking a fifth piece loses at once, so you have to drop captured pieces early. "Up to 5" gives a little more room, so trades are easier.Choose the cap on your hand's total piece count.4 piecesYes
Show legal squaresMark the squares a selected piece can reach.OnYes
Swap who startsSwap who plays Black after each game.OnYes
Move limitDraw the game once this many moves have been played. For tables that want to cut a long game short.NoneYes

Terms

Hand limit
The cap on your hand's total piece count. The default is 4. Passing it is an immediate loss.
Material gain
Capturing an enemy piece. Here, capturing too much can work against you.
No-move piece
A piece placed where it could never move again (a pawn or lance on the last rank, a knight on the last two ranks). Illegal, as in shogi.

FAQ

How many captured pieces lose the game?

By default, holding a 5th piece (a total over 4) loses at once. The setting can raise the cap to 5.

Do I have to drop captured pieces right away?

You do not have to drop a piece immediately. When your hand is exactly at the limit, one more capture loses the game. Dropping one on an earlier turn reduces the total by one, so the next capture stays within the limit.

Is there a trick of giving pieces away?

Yes. Deliberately letting your opponent capture pieces they don't need, to push their hand over the limit, is a valid tactic.

Play now with these rules

Last updated 2026-09-25 · Run by Qdan, Inc.