Dai Shogi: Rules and How to Play

Dai shogi is a 2-player, 15×15 shogi with 65 pieces of 29 kinds each and about 90 minutes of play. Captured pieces leave the game; take the enemy king and any prince to win. Free in your browser.

Objective

Dai shogi is played on a 15×15 board; you win by capturing your opponent's king (and prince, if a drunk elephant has promoted). It was played in the Kamakura period and is thought to be the ancestor of chu shogi. The rules here follow the Japanese Wikipedia article; where the historical record is thin and sources disagree, you can choose a table rule.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Promotion rulePromotion rulePromotion flips a piece in the enemy zone (the far five ranks) into a stronger piece. Like chu shogi lets you promote only when entering the zone from outside, or when capturing inside or on the way out of it; enter without promoting and you must wait for the next chance. Like shogi lets you promote on any move into, within or out of the zone, so timing matters less.The Japan Chu Shogi Association's promotion rule, which the Japanese Wikipedia article takes as the original: a piece that entered the zone without promoting cannot promote until it captures or re-enters. Choose Like shogi to allow promotion on any move into, within or out of the zone (common in online dai shogi).Like chu shogiYes
Lion tradingLion tradingThe lion moves twice per turn and is the strongest piece. A lion is "protected" when another piece of its owner covers its square, so it could be recaptured. With this rule, a protected lion two squares away cannot be taken by a lion, and right after your lion is taken by a non-lion you may not take a protected enemy lion (counterstrike). Chu shogi players may turn it on; Off (default) suits newcomers.Whether to use chu shogi's lion-trading rules (a protected lion two squares away cannot be taken by a lion; right after your lion is taken by a non-lion you may not take a protected enemy lion). Off is the default — records are unclear, and English Wikipedia states that chu shogi's capture rules do not apply in dai shogi. Protected lions only applies counterstrike only when the enemy lion you would take is protected; Always applies it whether or not that lion is protected.OffYes
Bare king winsBare king winsA bare king means only the king (and prince) is left with no working pieces. On: leave your opponent bare and, if their next move does not leave you bare too, you win (both bare is a draw). Dai shogi has many pieces and long endgames, so this suits tables that want a quicker finish.Win after your opponent's next move once you leave them with only a king or prince (the chu shogi Association's rule; an unpromoted pawn or go-between must promote first). Not in the dai shogi record, so off by default.OffYes
Show legal squaresMark the squares a selected piece can reach.OnYes
Swap who startsSwap who plays Black after each game.OnYes
Move limitDraw the game once this many moves have been played. For tables that want to cut a long game short.NoneYes

Terms

Lion
The strongest piece: it moves twice per turn. A promoted kirin is a lion too.
Igui
The lion captures a neighbouring piece and returns to its square.
Pass
A lion-type piece steps out and back, ending the turn without moving.
Prince
A promoted drunk elephant. It moves like the king and counts as a second king.
Violent ox / flying dragon
Pieces unique to dai shogi: up to two squares orthogonally / diagonally. Both promote to gold.

FAQ

How is it different from chu shogi?

The board is 15×15, the zone is five ranks deep, and eight pieces are added: iron and stone generals, knight, evil wolf, angry boar, cat sword, violent ox and flying dragon. These promote to gold; the pawn promotes to tokin, as in chu shogi. Chu shogi's lion-trading rules are off by default.

Can I drop captured pieces?

No. Dai shogi has no drops; captured pieces leave the game.

Must I answer check?

It is not illegal to ignore it, but you lose when your last king is taken. With a prince on the board, both must fall.

Play now with these rules

Last updated 2026-09-25 · Run by Qdan, Inc.