Eight-Way Knight Shogi: Rules and How to Play

Eight-way knight shogi is a handicap shogi for 2, about 20 minutes: the stronger side gives up four pieces, but its knights leap 8 ways like a chess knight. Free, no sign-up.

Objective

Eight-way knight shogi is a handicap game: the stronger side gives up four pieces, and in return its knights leap in all 8 directions, like a chess knight. Everything else is as in shogi: checkmate the enemy king to win.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
FormFormA happo-kei knight leaps to any of 8 squares (two ahead or behind and one to the side, or one ahead or behind and two to the side). In the four-piece handicap the stronger player removes the rook, bishop and both lances, moves first, and only their knights leap 8 ways — good for players of different strength. Ai-Happo-Kei is an even game where both sides' knights leap 8 ways.Choose how to play. Ai-Happo-Kei is an even game without handicap where both sides' knights leap 8 ways.Four-piece handicap (stronger side's knights only)Yes
Show legal squaresMark the squares a selected piece can reach.OnYes
Swap who startsSwap who startsIn the four-piece handicap the first player is the stronger (happo-kei) side, so with this on the stronger and weaker sides switch each time you play again. If one player is clearly stronger and should always take that side, turn it off.Swap who plays Black after each game.OnYes
Move limitDraw the game once this many moves have been played. For tables that want to cut a long game short.NoneYes

Terms

Eight-way knight
The stronger side's knight. It leaps in all 8 directions and, unlike an ordinary knight, can jump backward.
Four-piece handicap
The stronger side plays without its rook, bishop and both lances.
Dead piece
A piece dropped or moved where it would have no legal move at all. The eight-way knight can always jump backward, so it is never a dead piece here.

FAQ

Whose knights leap 8 ways?

Only the stronger side's (the side that moves first). The weaker side's knights move as usual. A captured knight takes its captor's kind, so every knight the stronger side drops is an eight-way knight.

Can the knight jump anywhere?

No. Only the 8 squares two-forward-one-across and one-forward-two-across, the same as a chess knight.

Can the stronger side drop a knight on the far rank?

Yes. The eight-way knight can jump backward, so the shogi ban on the far two ranks does not apply to it. The weaker side's knights keep the usual ban.

Can both sides' knights leap 8 ways?

Yes. Choose Ai-Happo-Kei under Form in the settings for an even game where both sides' knights leap 8 ways.

Play now with these rules

Last updated 2026-09-25 · Run by Qdan, Inc.