Shogi Kuzushi: Rules and How to Play

Shogi Kuzushi is a 10-minute game for 2–4 players played with shogi pieces. Pull pieces off a pile one at a time; if another piece makes a sound, your turn ends. Free in your browser, no sign-up.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2–4 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Keep pulling after a takeKeep pulling after a takeWhen on, a player who takes a piece without any other piece making a sound keeps pulling until a pull fails. Several pieces can go in one turn, so comebacks are more likely. When off, the turn passes after each pull whether it succeeds or not.After taking a piece, the same player keeps pulling until a pull fails. When off, the turn passes after every pull.OnCan be changed
How to winHow to winPoints adds up the value of each piece taken (King 10 down to Pawn 1). Pieces counts only how many pieces were taken. The local rule Take a king ends the game as soon as someone takes the King or the Jeweled king, and that player wins.How the winner is decided when the pile is gone.PiecesCan be changed
Time limitTime limitThe first pull of your turn uses the time chosen here (15, 30 or 60 seconds) for choosing, aiming and pushing. After you take a piece and keep pulling, every later pull gets 2/3 of that (10, 20 or 40 seconds). If you let go partway and keep the same piece, the clock does not reset. When it runs out, nothing is taken and the turn passes.Time from choosing a piece to finishing the push. When you take a piece and keep pulling, it is 2/3 of this (20 seconds for 30). When it runs out, nothing is taken and the turn passes.30 secondsCan be changed
Rotate who goes firstFrom the second game, the first player moves to the next seat.OnCan be changed

Terms

Pile
The heap of pieces in the middle of the board. Pieces overlap, and a piece with another resting on it is likely to make the pile sound off when pulled.
Pull
Picking one piece and a direction and sliding it all the way off the board.
Fail
Impacts, drops or scrapes pushing the noise meter past the limit. The turn passes. Letting go before the piece is off the board is not a fail; you can keep pulling the same piece while your time lasts.
Points
Each kind of piece has a value: King 10, Jeweled king 8, Rook 7, Bishop 6, Gold 5, Silver 4, Knight 3, Lance 2, Pawn 1.
Back side
A piece lying face down shows a red character: 龍 is the rook, 馬 the bishop, 全 the silver, 圭 the knight, 杏 the lance, と the pawn. King, jeweled king and gold have a blank back. It is worth the same points as the front.

FAQ

Can I slide toward the center?

No. Only directions away from the center. Arrows you can't use are dashed, and tapping one shows why.

Can I pull a piece with another on top?

You can try, but the piece on top shifts and makes a noise, so the pull almost always fails.

Does the turn pass after I take a piece?

By default you keep pulling until a pull fails. Turn off Keep pulling after a take to pass the turn after every pull.

How are points counted?

King 10, Jeweled king 8, Rook 7, Bishop 6, Gold 5, Silver 4, Knight 3, Lance 2, Pawn 1. A setting can score by number of pieces instead.

Play now with these rules

Last updated 2026-10-01 · Run by Qdan, Inc.