Must-Capture Shogi: Rules and How to Play

Must-capture shogi is shogi for 2 players, about 10 minutes, where you must take an enemy piece whenever you can. Pieces move as in shogi. Free in your browser, no sign-up.

Objective

Must-capture shogi is shogi with one extra rule: if you can capture an enemy piece, you have to. Win by checkmate or by leaving your opponent with no legal move.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
King captures firstKing captures firstIn Toru-itte Shogi, whenever you can capture an enemy piece you must capture something. With this setting on, if your king can capture, you must capture with the king, so offering a piece to lure the king out becomes a tactic.When your king can capture, you must capture with the king. With “May flee from check” on, you may answer a check without capturing with the king.OffYes
May flee from checkMay flee from checkOn (the default): when you are in check you are free of the capture duty, so you may move the king away or block as in regular shogi. Off: even in check, if some capture gets you out of check, you must play a capture.When you are in check, you may play any legal move, not only a capture.OnYes
Show legal squaresMark the squares a selected piece can reach.OnYes
Swap who startsSwap who plays Black after each game.OnYes
Move limitDraw the game once this many moves have been played. For tables that want to cut a long game short.NoneYes

Terms

Must-capture
The rule that, whenever a capture is available, you must play one of the capturing moves.
Capture
Moving a board piece onto a square held by an enemy piece. Dropping a piece never counts as a capture.
Checkmate
A check that cannot be answered. As in shogi, it wins.

FAQ

Can I choose which capture to play?

Yes. If several captures are available you pick which piece takes, and whether to promote. You just can't decline all of them.

Can I drop a piece to block a check instead of capturing?

By default, you may drop a piece to block a check. With “May flee from check” off, if a legal capture answers the check, you must choose one of those captures.

Am I forced to capture even when I'm in check?

By default, no: any legal move that answers the check is allowed, including moving the king or blocking without a capture. With “May flee from check” off, you must choose a legal capture if one answers the check. In either setting, you must answer the check.

Play now with these rules

Last updated 2026-09-25 · Run by Qdan, Inc.