Gunjin Shogi: Rules and How to Play

Gunjin Shogi is a 20-minute game for 2 where you can't see your opponent's pieces. Deploy face down; when pieces meet, the referee keeps the stronger. Free in your browser, no sign-up.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Army sizeArmy sizeGates are the front-row squares joined to the bridges between the camps; everything except airplanes enters the enemy camp through them. The 31-piece army has four gates and diagonal crossings, so there are more lines of attack. The 23-piece army has two gates and a smaller camp, so battles come sooner and the game is shorter.The 31-piece army (8×4 camps, X-shaped gates) or the quicker 23-piece army (6×4 camps, straight gates).31 piecesCan be changed
Tanks beat engineersTanks beat engineersEngineers move any distance forward, back or sideways and beat mines and the spy, so they scout. Tanks are strong pieces that can move 2 squares forward. On: tanks beat engineers too. Off: engineers beat tanks, so an engineer can stop a tank.In the battle tables of the sets sold from the Meiji to the Showa era, tanks beat engineers. Turn this off to have engineers beat tanks, as some later sets do.OnCan be changed
Mines stayMines stayMines never move, and only airplanes and engineers can take them. Off (the default): any other piece that hits a mine falls together with it, so each mine works once. On: only the attacking piece is removed and the mine stays, so the same square stays a trap and defence gets stronger.Only the piece that hits a mine is removed; the mine stays on the board, so mines are harder to find.Off (both removed)Can be changed
Lose with the GeneralLose with the GeneralNormally you win by moving a Major or higher into the enemy headquarters, or by leaving your opponent unable to move. On: you also lose the moment your General is removed (beaten by the spy, falling with a mine, and so on); if both Generals fall together, the game is a draw. You have to keep your General safer.You lose as soon as your General is removed.OffCan be changed
Swap first player on rematchPlay again switches who moves first.OnCan be changed

Terms

Battle table
Who beats whom. The core order is General > Lieutenant General > Major General > Colonel > Lieutenant Colonel > Major > Captain > First Lieutenant > Second Lieutenant. On the English pieces they read GEN, LTG, MG, COL, LTC, MAJ, CPT, 1LT and 2LT.
Airplane
Beats everything except the three generals, including mines.
Tank
Beats everything except generals, airplanes and mines (a mine takes it down with it), engineers included.
Engineer
Beats mines and the spy. It moves any distance, so it hunts mines.
Cavalry
Beats only the spy and engineers.
Spy
Beats only the General, and loses to everything else.
Mine
Only airplanes and engineers can take it; anything else falls together with it. It never moves.
Flag
As strong as the friendly piece right behind it. With nothing (or an enemy) behind it, or on the back row, it loses to everything. It never moves.
Headquarters
The two-square space in the middle of your back row. It holds a single piece.
Gate
A front-row square at the foot of a bridge. The 31-piece board has two X-shaped bridges, crossing straight or diagonally.

FAQ

What beats the General?

Only the Spy. Two Generals fall together, and so do a General and a mine.

How do I clear a mine?

Hit it with an airplane or an engineer. Anything else falls together with the mine.

How strong is the flag?

As strong as the friendly piece right behind it. With an empty square behind, or on the back row, it loses to anything.

Play now with these rules

Last updated 2026-09-19 · Run by Qdan, Inc.