Kokose Shogi: Rules and How to Play

Kokose shogi: 2 players, about 20 minutes. Once per game, declare kokose before moving: make your move, then pick their next legal move. Free in your browser, no sign-up.

Objective

Kokose shogi is a shogi variant where, once a game, you may choose your opponent's move; the first to checkmate the enemy king wins. It is not the variant where every turn is three moves (“kokose shogi” played as me–you–me each time).

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Kokose finishKokose finishOnce per game, declare kokose before moving, make your own move, then choose their next move (including one that lets you capture their rook or bishop). With this setting on, you may only use it when, after the move you pick, you can mate in one, so kokose becomes a finishing blow. With it off you may use it at any time, which makes timing it part of the game.Kokose may only be used when, after the move you pick for them, you can mate in one.OffYes
Show legal squaresMark the squares a selected piece can reach.OnYes
Swap who startsSwap who plays Black after each game.OnYes
Move limitDraw the game once this many moves have been played. For tables that want to cut a long game short.NoneYes

Terms

Kokose
A shogi word for a move so convenient it looks as if you asked for it. Here it means choosing your opponent's next move.
Kokose finish
A rule where kokose may only be used when you can mate in one after the move you pick.
Checkmate
A check that cannot be answered. It is how you win.

FAQ

How many times can I use kokose?

Once each per game.

Is this the variant where every turn is three moves?

No. This game is ordinary shogi plus one extra power: once per game you choose your opponent’s next move. There is no me–you–me three-move turn every time.

When can I use it?

Declare it at the start of your turn; after your own move you choose theirs. You cannot use it in the middle of their turn.

Can I make them play an illegal move?

No. You choose from their legal moves. You cannot move their king to a square where it could be captured next.

What is kokose finish?

A rule found in the books where kokose may only be used when you can mate in one after the move you pick. It is an option in the settings.

Play now with these rules

Last updated 2026-09-25 · Run by Qdan, Inc.