Tsuitate Shogi: Rules and How to Play

Tsuitate shogi is shogi where your opponent’s pieces stay hidden — 2 players, about 20 minutes. The referee (this screen) calls checks, captures and fouls. Checkmate the king to win.

Objective

Tsuitate shogi is shogi played without seeing your opponent’s pieces. Traditionally a screen stands between the players and a referee who can see both boards calls out checks and fouls and moves captured pieces to the capturer’s hand. Here the screen is the referee. Checkmate the opponent’s king to win; reach the foul limit and you lose.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Foul limitFoul limitA foul is a move that looks legal on your own board but is illegal because of enemy pieces you cannot see (moving through an enemy piece, dropping onto an occupied square, leaving your king in check, and so on). The move is taken back and the same player moves again. Fouls also help you locate enemy pieces, so a higher limit lets you probe more boldly.This foul loses the game; with 10, nine are allowed. New players may prefer 20 for a longer game (about 20–30 minutes).10th foul loses (about 15–20 minutes)Yes
Announce fouls to bothAnnounce fouls to bothOn: you are told when your opponent fouls and see their count, which hints at what they are probing for. Off: a foul is told only to the player who made it, and the opponent hears nothing. Either way, where the foul was and why it was a foul are never told to the opponent.Fouls and foul counts are shown to both players. Turn off to tell only the player who fouled.OnYes
Move limitDrawn if there is no result by this many moves (fouls don’t count).150 moves (about 15–25 minutes)Yes
Show reachable squaresPick a piece to mark the squares it can reach on your own board. Hidden enemy pieces are not taken into account.OnYes
Swap first move on replayPlaying again swaps who moves first.OnYes

Terms

Referee
The one who sees both boards, calls check and foul and moves captured pieces. Here the screen is the referee.
Foul
An attempted move that a hidden enemy piece makes illegal. No reason is given and the move is undone; too many fouls lose.
Announcement
What the referee tells both players: captures (square and piece), checks and the foul count.
Notes
A “?” mark you put where you think an enemy piece is. It stays on your screen only.

FAQ

What does my opponent learn when I foul?

Only that you fouled and how many times — not the move or the reason (you can set fouls to be told to the fouling player only).

When I lose a piece, do I learn what took it?

No. You see which of your pieces vanished, and where, but not the capturing piece.

Is the direction of a check announced?

No, just “check”.

What about two pawns on a file, or a pawn-drop mate?

Two pawns on a file is visible on your own board, so it simply can’t be played. A pawn-drop mate depends on where the hidden king is, so trying it is a foul.

Is there a repetition rule?

No. The game is drawn at 150 moves (or 300 by setting).

Play now with these rules

Last updated 2026-09-25 · Run by Qdan, Inc.