Features / 9 games featured

Chess and Shogi Around the World: Boards and Pieces

Published:

Last updated 2026-10-19 · Run by Qdan, Inc.

Compare nine chess and shogi games by board size, piece counts, the treatment of captures, player numbers, visibility and winning goals.

Explore regional games separately from modern variants, then follow Play to try their differences in your browser.

Three Games to Try First

  1. Chess

    Try moving, capturing and protecting a king on a fully visible 8×8 board.

  2. Shogi

    Try returning captured pieces to the board as your own.

  3. Makruk (Thai Chess)

    Keep the 8×8 board and explore short-range pieces and a different pawn setup.

Choose Your First Board

Start with a fully visible board for two players. Compare Chess and Makruk on 8×8 squares, Shogi for returning captured pieces as your own, or Xiangqi and Janggi for play on intersections. The Shogi Variants and Rule Differences feature linked below covers the larger collection of shogi variants.

Regional boards and modern variants at a glance9 games
The 9 featured games fall into 2 groups, with bar lengths showing each group’s share of the games.

Compare Boards, Pieces and Winning Goals

Piece counts are the starting army for one player; board sizes distinguish squares from intersections. Players, time and learning effort are estimates for each game. Winning goals and visibility describe BGJ defaults, with settings marked where relevant. This is a rules comparison, not a family tree or a chronology of inventions.

Compare players, time and learning the rules9 games
Player range

2–4 players

Typical time range

15–30 min

Learning the rules
  • Quick to learn0 games
  • Learn step by step1 game
  • More to learn8 games
Role of luck
  • Mostly skill7 games
  • Luck and skill1 game
  • Mostly luck1 game

Player counts and times span the smallest to largest values in this group. Learning and luck describe each game, rather than a quality score.

For the 9 featured games, compare player and time ranges and the counts at each learning and luck level.
Compare Boards, Pieces and Winning Goals
GamePlayers and timeBoard sizePieces and treatment of capturesWinning goalVisible information
Chess2 players, About 20 min8×8 squares16 each / captured pieces stay off the boardCheckmate the kingThe whole board is visible
Shatranj (Ancient Chess)2 players, About 20 min8×8 squares16 each / captured pieces stay off the boardMate, stalemate or bare king (settings available)The whole board is visible
Makruk (Thai Chess)2 players, About 20 min8×8 squares16 each / captured pieces stay off the boardMate the king / endgame counting can drawThe whole board is visible
Xiangqi2 players, About 25 min9×10 intersections / river and palaces16 each / captured pieces stay off the boardMate the general or leave no legal moveThe whole board is visible
Janggi2 players, About 30 min9×10 intersections / palaces, no river16 each / captured pieces stay off the boardMate the general / BGJ also uses points adjudicationThe whole board is visible
Shogi2 players, About 20 min9×9 squares20 each / captured pieces can be dropped as your ownCheckmate the kingThe whole board and both hands are visible
Chaturaji4 players, About 20 min8×8 squares8 each / captured pieces stay off the boardCapture points / keep your king and take three othersThe whole board and dice results are visible
Four-Player Chess4 players, About 30 min14×14 with corners removed / 160 squares16 each / captured pieces stay off the boardTeam checkmate by default / free-for-all points optionEveryone sees the whole board
Fog of War Chess2 players, About 15 min8×8 squares16 each / captured pieces stay off the boardCapture the king / no checkOnly your pieces and their reachable squares are visible

Boards Played Across Regions: Chess, Shogi and Related Games

Compare pieces placed in squares or on intersections, and whether captures can return to play. Alongside two-player games, try four-player Chaturaji with dice, using the current BGJ rules to explore how play differs.

Chess

Players
2 players
Time
About 20 min
Learning the Rules
More to learn

Trap the opposing king so it cannot escape capture on the next move. Two players start with sixteen pieces each on an 8×8 board. The queen moves along ranks, files and diagonals; pawns promote on the far rank. Captures remove pieces from play, and both players can see the entire position. [10]

Board size
8×8 squares
Pieces and treatment of captures
16 each / captured pieces stay off the board
Winning goal
Checkmate the king

BGJ rules [1] [10]

Shatranj (Ancient Chess)

Players
2 players
Time
About 20 min
Learning the Rules
More to learn

Win by trapping the enemy king or capturing all its other pieces. This historical game uses an 8×8 board and sixteen pieces per side, but the one-step diagonal ferz and two-step diagonal elephant change the available routes. BGJ offers settings for stalemate and the immediate reply after a king is left alone; consult its rules for the chosen treatment. [15]

Board size
8×8 squares
Pieces and treatment of captures
16 each / captured pieces stay off the board
Winning goal
Mate, stalemate or bare king (settings available)

BGJ rules [2] [15]

Makruk (Thai Chess)

Players
2 players
Time
About 20 min
Learning the Rules
More to learn

Coordinate short-range pieces to trap the opposing king in this Thai game. Each player has sixteen pieces on an 8×8 board, with pawns starting on the third rank and promoting on the sixth. The met moves one step diagonally, while the khon also steps forward. BGJ’s endgame counting rules can produce a draw; its rules explain the available settings. [11]

Board size
8×8 squares
Pieces and treatment of captures
16 each / captured pieces stay off the board
Winning goal
Mate the king / endgame counting can draw

BGJ rules [3] [11]

Xiangqi

Players
2 players
Time
About 25 min
Learning the Rules
More to learn

Open routes for chariots and cannons to trap the opposing general in this Chinese game. Sixteen pieces per side occupy intersections of nine files and ten ranks. A river divides the board, and palace markings limit generals and guards. Cannons capture across one intervening piece; soldiers gain sideways moves after crossing the river. Captures stay off the board. [12]

Board size
9×10 intersections / river and palaces
Pieces and treatment of captures
16 each / captured pieces stay off the board
Winning goal
Mate the general or leave no legal move

BGJ rules [4] [12]

Janggi

Players
2 players
Time
About 30 min
Learning the Rules
More to learn

Use palace diagonals and cannon jumps to trap the opposing general in this Korean game. Sixteen pieces per side use a 9×10 grid of intersections without a river; elephants can cross the centre. Cannons jump a piece even when moving without capture. Passing is allowed outside check, and BGJ defaults to a material-points decision after consecutive passes and certain other endings. [13]

Board size
9×10 intersections / palaces, no river
Pieces and treatment of captures
16 each / captured pieces stay off the board
Winning goal
Mate the general / BGJ also uses points adjudication

BGJ rules [5] [13]

Shogi

Players
2 players
Time
About 20 min
Learning the Rules
More to learn

Combine moves on the board with captured pieces to trap the opposing king. Each player begins with twenty pieces on a 9×9 board. Captured pieces become yours and can return to empty squares on later turns, a move called a drop. Captured promoted pieces revert to their original type. Both the board and each player’s pieces in hand remain visible. [14]

Board size
9×9 squares
Pieces and treatment of captures
20 each / captured pieces can be dropped as your own
Winning goal
Checkmate the king

BGJ rules [6] [14]

Chaturaji

Players
4 players
Time
About 20 min
Learning the Rules
Learn step by step

Roll dice to determine which types of piece you may move, then capture opposing pieces for points. Four players begin with eight pieces each on an 8×8 board. In BGJ, a captured king does not end that player’s participation; keeping your own king and taking all three others produces a special finish. This four-player game is presented separately from ancient chaturanga. [16]

Board size
8×8 squares
Pieces and treatment of captures
8 each / captured pieces stay off the board
Winning goal
Capture points / keep your king and take three others

BGJ rules [7] [16]

Modern Variants: Different Player Counts and Visibility

Four-Player Chess changes the number of players and the board, while Fog of War Chess changes visibility and the winning goal. Compare BGJ’s team, individual and visibility settings separately from the regional traditions above.

Four-Player Chess

Players
4 players
Time
About 30 min
Learning the Rules
More to learn

Work with the partner opposite you to trap a king from the opposing team. Four players start with sixteen pieces each on a cross-shaped board of 160 squares and move clockwise. BGJ defaults to two teams of two, allowing a partner to help meet a threat before your turn. A separate free-for-all setting awards capture and other points. Everyone sees the full board.

Board size
14×14 with corners removed / 160 squares
Pieces and treatment of captures
16 each / captured pieces stay off the board
Winning goal
Team checkmate by default / free-for-all points option

BGJ rules [8]

Fog of War Chess

Players
2 players
Time
About 15 min
Learning the Rules
More to learn

Read the visible squares to locate the opposing king and capture it while protecting your own. The 8×8 board and sixteen-piece starting armies match chess, but you see only your own pieces and their reachable squares. There is no check warning: the king must actually be captured. BGJ includes a setting that changes visibility directly in front of pawns.

Board size
8×8 squares
Pieces and treatment of captures
16 each / captured pieces stay off the board
Winning goal
Capture the king / no check

BGJ rules [9]

Frequently Asked Questions

What is the difference between Shogi and Chess in the treatment of captured pieces?

Shogi adds captured pieces to your hand so you can drop them back onto the board as your own on later turns. The other eight games here do not let you deploy captures as your own army. In Shogi, consider both the board and the pieces held by each side.

Do Xiangqi and Janggi use the same board?

Both use a 9×10 grid of intersections, but Xiangqi has a central river and Janggi does not. Palace diagonals, elephant and cannon moves, and the treatment of passing also differ.

Does every game end by checkmating a king?

Goals differ. Fog of War Chess requires an actual king capture, and Chaturaji awards capture points. Shatranj also allows victory by leaving a bare king. Check the settings for other endings in Four-Player Chess and Janggi.

Is Chaturaji the same as ancient chaturanga?

They are treated separately here. The featured Chaturaji has four players, dice determining piece types and points for captures. This guide does not identify that four-player form as the starting point of all chess and shogi games.

What should four players compare?

Chaturaji uses an 8×8 board with eight pieces each, and dice restrict which types can move. Four-Player Chess uses 160 squares and sixteen pieces each, without dice; BGJ defaults to partnerships between opposite players. Both provide a full view of the board.

Sources and How BGJ Plays

  1. BoardGameJoin — Chess: BGJ rulesBoard, setup, captures, winning goals and settings / Checked: ↩
  2. BoardGameJoin — Shatranj (Ancient Chess): BGJ rulesBoard, setup, captures, winning goals and settings / Checked: ↩
  3. BoardGameJoin — Makruk (Thai Chess): BGJ rulesBoard, setup, captures, winning goals and settings / Checked: ↩
  4. BoardGameJoin — Xiangqi: BGJ rulesBoard, setup, captures, winning goals and settings / Checked: ↩
  5. BoardGameJoin — Janggi: BGJ rulesBoard, setup, captures, winning goals and settings / Checked: ↩
  6. BoardGameJoin — Shogi: BGJ rulesBoard, setup, captures, winning goals and settings / Checked: ↩
  7. BoardGameJoin — Chaturaji: BGJ rulesBoard, setup, captures, winning goals and settings / Checked: ↩
  8. BoardGameJoin — Four-Player Chess: BGJ rulesBoard, setup, captures, winning goals and settings / Checked: ↩
  9. BoardGameJoin — Fog of War Chess: BGJ rulesBoard, setup, captures, winning goals and settings / Checked: ↩
  10. Japan Shogi Association — Chess (Europe, the Americas and worldwide)Board, sixteen pieces per side and moves / Checked: ↩
  11. Japan Shogi Association — Makruk (Thailand)8×8 board, army size, pawn setup and promotion / Checked: ↩
  12. Japan Shogi Association — Xiangqi (China)9×10 intersections, river, palaces and moves / Checked: ↩
  13. Japan Shogi Association — Janggi (Korean Peninsula)9×10 intersections, no river, cannons and passing; BGJ adjudication settings differ / Checked: ↩
  14. Japan Shogi Association — Rules of PlayArticles 3–6: board, pieces, moves, drops and endings / Checked: ↩
  15. Nader Daoud Daou — Historical Chess VariantsII. Shatranj–Chatrang: board, pieces, mate, stalemate and bare king; used for rules comparison only / Checked: ↩
  16. Japan Shogi Association — World Shogi: Chaturaji Boards and PiecesChaturanga section: four-player form, 8×8, eight pieces each and dice; BGJ scoring and endings are separate / Checked: ↩

More Features to Explore

Back to all features