Shatranj (Ancient Chess): Rules and How to Play

An ancestor of chess from medieval Persia and Arabia. Move short-range pieces to win by checkmate, a bare opposing Shah or stalemate. For two players (about 20 minutes).

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
StalemateStalemateA side with no legal move loses even without check (stalemate), as in historical Shatranj. Choose Draw to treat it as in modern chess.The stalemated side loses, following historical Shatranj.Stalemating side wins (standard)Changeable
Bare ShahBare ShahCapture every opposing piece except the Shah to win (bare Shah). With a counter, the opponent may capture your last piece on the next move, leaving both Shahs bare for a draw. With no counter, baring the Shah wins at once.Capture all opposing non-Shah pieces to win, unless the opponent captures your last piece back on its next move, leaving both Shahs bare for a draw.Counter allowed (standard)Changeable
Show legal movesShow destination dots when selecting a piece.OnChangeable
Swap first playerSwap White each game.OnChangeable
Piece name labelsShow short name labels on the pieces.OnChangeable

Terms

Shah (king)
One square in any direction, never to an attacked square.
Ferz (queen)
One square diagonally.
Alfil (bishop)
Jumps exactly two squares diagonally over intervening pieces.
Faras (knight)
Jumps two squares straight, then one at a right angle (8 directions).
Rukh (rook)
Slides horizontally or vertically, stopping at a piece.
Baidaq (pawn)
One forward; captures diagonally forward; promotes to a Ferz on the last rank.
Bare Shah
No non-Shah pieces remain.
Stalemate
No legal move, without check. Loses by default.
Counter
Capture the opponent’s last piece immediately after being bared. Draws by default.

FAQ

What is a bare Shah?

A side with no non-Shah pieces. Normally it loses; if it can capture the opponent’s last piece on its next move, it gets one final reply to draw.

Isn’t stalemate a draw?

In historical Shatranj, the stalemated side loses. A setting allows a modern-chess draw.

What does a Baidaq promote to?

Automatically to a Ferz on the last rank. There is no choice of piece.

How does it differ from chess?

Ferz moves one diagonal step, Alfil jumps two diagonally, Baidaq always moves one forward. Bare Shah and stalemate also win.

Why does an Alfil jump just two squares?

That is its historical movement. It jumps over pieces and can reach only eight squares.

Play now with these rules

Last updated 2026-10-07 · Run by Qdan, Inc.