Janggi: Rules and How to Play

Lead Cho or Han on a 9×10 board. Generals stay in the palace; cannons jump one piece. Trap the enemy general or win on remaining piece points. For 2, about 30 minutes. Free, no sign-up.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Show legal movesShow legal movesOn marks legal destinations and distinguishes captures after you select a piece. Off lets you read the destinations yourself. Piece movement rules stay the same.Selecting a piece shows its legal destinations.OnCan be changed
Swap first player on rematchSwap first player on rematchOn exchanges Cho, who moves first, and Han on each rematch. Off keeps the same sides. The extra 1.5 points always belong to the player controlling Han.Play again switches who controls Cho.OnCan be changed
Starting arrangementStarting arrangementChoose one of four arrangements for two horses and two elephants. Inner elephants puts elephants nearer the palace and horses farther out; Outer elephants reverses them. Check the button diagrams for Left and Right elephants. The paths available to horses and elephants change, but points stay the same. Han confirms first; Cho sees that arrangement before choosing. The inner-elephants setting skips selection.Han chooses its horse and elephant arrangement first, then Cho.ChooseCan be changed
AdjudicationAdjudicationUse remaining piece points instead of a draw. Chariot 13, cannon 7, horse 5, elephant 3, guard 3 and soldier 2; Han adds 1.5. Bikjang, consecutive passes, repetition, insufficient material and the move limit trigger adjudication.For endings other than checkmate or resignation, remaining piece points decide adjudication.Piece pointsCan be changed
Facing generalsFacing generalsBikjang means the generals face with no intervening piece. The next player breaks it or accepts adjudication. In check, that player must escape check first.Allow a move leaving the generals facing on an open file.Bikjang allowedCan be changed
Move limitMove limitEach move or pass counts as one. At the selected limit, the adjudication setting either compares points from the remaining pieces or ends in a draw. Zero removes adjudication by move count.Adjudicate at this move limit, including passes. Zero disables the limit.300 movesCan be changed

Terms

Palace
The crossed 3×3 area for generals and guards.
Cho and Han
Cho moves first; Han second.
Bikjang
Generals face each other on an open file.
Pass
Hand over the turn without moving a piece.
Horse leg
The first orthogonal step of a horse.
Elephant path
The first orthogonal point and the next diagonal point.
Bonus
Han always adds 1.5 points.

FAQ

What if checkmate is not reached?

Remaining piece points decide adjudication. Han adds 1.5, preventing ties.

What is bikjang?

Generals face on an open file. Break it or accept adjudication.

What if the same position keeps repeating?

The side behind on points cannot create the same position a third time and must choose another move, standing in for the tournament referee who makes the trailing side change its move. If the side ahead creates the third occurrence, or the side behind has no other move, remaining points decide.

Play now with these rules

Last updated 2026-10-07 · Run by Qdan, Inc.