Features / 4 games featured

Chinese Board Games: Compare Xiangqi, Go, Mahjong and a Picture Race

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Last updated 2026-10-19 · Run by Qdan, Inc.

Explore board and tile games with a history in China through moving Xiangqi pieces, placing Go stones, collecting Mahjong sets and following a Leifeng Pagoda picture race.

Compare players, equipment, goals, time and learning effort, then follow Play to try each game in your browser.

Three Games to Try First

  1. Leifeng Pagoda Sugoroku

    Begin with a short roll-and-move sequence and matching pictures.

  2. Xiangqi

    Try two-player piece movement with optional legal-destination hints.

  3. Go

    Try placing, surrounding and capturing stones on a 9×9 board.

Choose by player count and actions

For a short sequence of actions, start with Leifeng Pagoda Sugoroku; for two-player piece movement, try Xiangqi; for stone placement, try Go on a 9×9 board. Choose Mahjong to draw tiles and build sets. BGJ offers Japanese riichi mahjong, Japanese scoring for Go and reconstructed rules for the Leifeng picture race.

Games grouped by equipment and actions4 games
The 4 featured games form 4 groups by equipment and actions, with bars showing each group’s share.

Compare players, equipment, goals, time and learning effort

Players and typical time come from each game’s information; learning effort follows the shared three-level guide. Time varies with settings and experience, including the chosen number of Mahjong hands. This comparison describes BGJ’s playable rules. Each game card separates sources for its connection to China from current rules and settings.

Compare players, time and learning effort4 games
Player range

2–6 players

Typical time range

15–60 min

Learning the rules
  • Quick to learn1 game
  • Learn step by step0 games
  • More to learn3 games
Role of luck
  • Mostly skill2 games
  • Luck and skill1 game
  • Mostly luck1 game

Player counts and times span the smallest to largest values in this group. Learning and luck describe each game, rather than a quality score.

For the 4 featured games, compare player and time ranges and the counts at each learning and luck level.
Compare players, equipment, goals, time and learning effort
GamePlayers and timeEquipmentWinning goalActions on a turnLearning the rules
Xiangqi2 players, About 25 min9×10 intersections, river, palaces and 16 pieces per sideCheckmate the general or leave the opponent with no legal moveMove one piece according to its typeMore to learn: seven piece types, river and palaces
Go2 players, About 60 minA board of intersecting lines and black and white stonesCompare territory and captures, adding White’s komiPlace one stone on an empty intersection or passMore to learn: captures, living groups and territory
Riichi Mahjong3–4 players, About 25 minNumbered and honor tiles, including a concealed handWin hands with a yaku and compare final total scoresDraw and discard a tile; some discards can be calledMore to learn: tile sets, yaku and reading discards
Leifeng Pagoda Sugoroku2–6 players, About 15 minA spiral picture board, a marker per player and one dieBe first to reach the central Leifeng PagodaRoll, advance and move to the matching picture (reconstructed)Quick to learn: roll, advance and follow the matching picture

Move pieces: trap the opposing general

Use the different moves and threats of pieces to trap the opposing general. In Xiangqi, the river and palaces restrict where particular pieces can go. [1]

Xiangqi

Players
2 players
Time
About 25 min
Learning the Rules
More to learn

Move pieces to leave the opposing general without an escape. Xiangqi uses round character pieces and a board divided by a river. A cannon captures across one intervening piece, and captured pieces stay off the board. The federation’s introduction explains the basic movements; BGJ’s optional destination hints help you practise them. [1]

Equipment
9×10 intersections, river, palaces and 16 pieces per side
Winning goal
Checkmate the general or leave the opponent with no legal move
Actions on a turn
Move one piece according to its type

BGJ rules [1] [7]

Place stones: compare surrounded territory

Black and White take turns placing stones to protect groups and surround territory. The Nihon Ki-in describes Go in early Chinese writings while noting that the details of its origin remain uncertain. [2]

Go

Players
2 players
Time
About 60 min
Learning the Rules
More to learn

Place stones to surround territory and capture opposing stones. Go appears in early Chinese writings, while BGJ uses Japanese scoring. Stones stay where they are placed unless captured; filling all the adjacent empty points of an opposing group removes it. BGJ offers 9×9, 13×13 and 19×19 boards, so you can begin with a smaller board. [3]

Equipment
A board of intersecting lines and black and white stones
Winning goal
Compare territory and captures, adding White’s komi
Actions on a turn
Place one stone on an empty intersection or pass

BGJ rules [3] [8]

Collect tiles: build hands and compete for points

Draw and discard tiles to build scoring combinations. A museum account identifies Mahjong as a game originating in China, while the playable version here is Japanese riichi mahjong. [4]

Riichi Mahjong

Players
3–4 players
Time
About 25 min
Learning the Rules
More to learn

Build tile combinations to win hands and increase your points. Mahjong originated in China; BGJ offers its Japanese riichi form. A usual winning shape has four sets and a pair, with a scoring condition called a yaku also required. Watch opponents’ discards when choosing which tiles to keep; BGJ calculates the score for you. [5]

Equipment
Numbered and honor tiles, including a concealed hand
Winning goal
Win hands with a yaku and compare final total scores
Actions on a turn
Draw and discard a tile; some discards can be called

BGJ rules [5] [9]

Picture race: reach the pagoda

Roll a die to advance across a picture board and race to the central Leifeng Pagoda. The museum dates the Chinese woodblock print to 1736–1795, while BGJ presents its movement procedure as reconstructed rules.

Leifeng Pagoda Sugoroku

Players
2–6 players
Time
About 15 min
Learning the Rules
Quick to learn

Advance by the die roll and aim to reach the central Leifeng Pagoda first. The board uses a Chinese woodblock print; BGJ moves you from a landed picture to its matching twin. The museum’s 1736–1795 date concerns the print’s creation. Play instructions have not been confirmed on it, so matching-picture jumps and the movement procedure are presented as reconstructed rules. [6]

Equipment
A spiral picture board, a marker per player and one die
Winning goal
Be first to reach the central Leifeng Pagoda
Actions on a turn
Roll, advance and move to the matching picture (reconstructed)

BGJ rules [6] [10]

Frequently Asked Questions

What are some Chinese board games?

This guide covers Xiangqi, Go, Mahjong and a Leifeng Pagoda picture race. Their actions range from moving pieces and placing stones to collecting tile sets and advancing on a die roll; each card links to sources and playable rules.

Which Chinese board game should a beginner try?

Start with Leifeng Pagoda Sugoroku if you want a short sequence of actions. Its reconstructed rules involve rolling, moving and jumping to a matching picture. For a two-player strategy game, try Go on a 9×9 board or the Xiangqi tutorial.

How do Xiangqi and Go differ?

Xiangqi uses pieces with different moves to trap the opposing general, while Go uses stones with the same function to surround territory. Both are for two players: choose where to move in Xiangqi or where to place a stone in Go.

Is the Mahjong here the same as Chinese mahjong?

BGJ offers Japanese riichi mahjong. A museum account confirms Mahjong’s Chinese origin, while the playable version uses yaku, riichi and dora. It is presented as Japanese rules rather than a recreation of regional Chinese rules.

Does the Leifeng Pagoda race use its original rules?

BGJ uses reconstructed rules for Leifeng Pagoda Sugoroku. The museum dates the Chinese woodblock print to 1736–1795, but play instructions have not been confirmed on the print. Rolling to advance and moving to a matching picture are described separately as BGJ’s rules.

Sources and How BGJ Plays

  1. World Xiangqi Federation — A Short Introduction to XiangqiTwo-player strategy, Chinese cultural heritage, board and piece movements / Checked: ↩
  2. The Nihon Ki-in — History of GoOrigins: references in early Chinese writings and uncertainty about the beginnings (Japanese) / Checked: ↩
  3. The Nihon Ki-in and Kansai Ki-in — Japanese Rules of Go: Article 10, deciding the resultTerritory and captures; see BGJ rules for board-size and komi settings (Japanese) / Checked: ↩
  4. Middlebury College Museum of Art — Asian Games: The Art of ContestMemory and Matching paragraph: identifies Mahjong as originating in China / Checked: ↩
  5. Japan Professional Mahjong League — Adopted Yaku ListJapanese scoring patterns and tile combinations; BGJ settings do not duplicate the entire tournament ruleset (Japanese) / Checked: ↩
  6. Cleveland Museum of Art — Leifeng Pagoda Board GameObject record and print: China, Qianlong period, 1736–1795, woodblock on paper; separate from BGJ’s reconstructed rules / 2025.105 / Checked: ↩
  7. BoardGameJoin — Xiangqi: BGJ rulesSetup, play, winning and settings / Checked: ↩
  8. BoardGameJoin — Go: BGJ rulesSetup, play, winning and settings / Checked: ↩
  9. BoardGameJoin — Riichi Mahjong: BGJ rulesSetup, play, winning and settings / Checked: ↩
  10. BoardGameJoin — Leifeng Pagoda Sugoroku: BGJ rulesSetup, play, winning and settings (reconstructed rules) / Checked: ↩

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