Crazy Eights: Rules and How to Play
Crazy Eights (also called Page One) is a card game for 2 to 6 players that takes about 10 minutes. Match the colour or the number on the table and empty your hand first. Free. In-browser. No account.
Setup
- Two to six players. The deck holds four colours (blue, red, yellow, green) with 1–9, draw two, draw three, reverse and skip — two of each — plus four colour-change cards: 108 in all.
- Shuffle and deal seven cards to each player. The rest becomes the draw pile.
- Turn over the top number card onto the table. Play starts from there.
How to play
- On your turn, play one card of the same colour or the same number as the card on top.
- Cards of the same number may be played together, as many as you hold. The last one you lay down goes on top.
- A colour-change card can be played at any time; whoever plays it names the next colour.
- Draw two and draw three make the next player take that many and lose their turn — unless they play the same card, which adds to the pile and passes it on.
- Reverse turns the direction of play around (an even number of them played together cancels out).
- Skip misses out the next player. With two players it brings the turn straight back to you.
- If you cannot or do not want to play, draw one card and pass the turn.
- Go over fifteen cards in hand and you are out with too many.
- When the draw pile runs out, the cards already played — all but the top group — are shuffled back into it.
Winning and scoring
- Down to one card, call "Page One!". If somebody calls you out first, you draw five.
- The order in which players empty their hands sets the places: first, second and so on.
- A player out with too many cards takes the lowest place still open at that moment.
- When only one player is left, they take the next place and the game ends.
Defaults on this site
| Item | Default on this site |
|---|---|
| Players | 2–6 players (set automatically by the party size) |
| Turn time limit | None by default (the host can set 30 or 60 seconds) |
| If someone drops mid-game | Reopening on the same device returns you to your seat. If you do not return, the CPU plays in your place. |
| Draws | For games that allow a draw, ratings do not change. |
| Source of the rules | Based on the standard reference rules |
Rules supervised by Qdan, Inc. (based on the standard reference rules)
House rules
Defaults follow the standard reference rules. The party can change these.
| Name | Description | Default | Changeable |
|---|---|---|---|
| Cards dealt | How many cards each player starts with. | 7 | Yes |
| Hand limit | Go over this many cards and you are out. | 15 | Yes |
| Penalty for forgetting | How many cards you draw when you are called out. | 5 | Yes |
| Colour-change cards | How many colour-change cards go into the deck. | 4 | Yes |
| The call | Whether calling on one card — and being called out — is used at all. | On | Yes |
Terms
- Colour change
- A card you may play on anything. Whoever plays it names the next colour.
- Draw two / draw three
- Makes the next player take two or three. Playing the same card adds to the total and passes it on.
- Reverse
- Turns the direction of play around. An even number played together cancels out.
- Skip
- Misses out the next player. With two players the turn comes straight back to you.
- The call
- Saying "Page One!" when you are down to one card. Forget and you can be called out.
- Too many
- Going over the hand limit (fifteen by default). You are out and take a low place.
FAQ
Can I play several cards at once?
Yes, as many as you hold of the same number. The last one you lay down goes on top, so it sets the colour for the next player.
Can draw cards be stacked?
Yes. Play the same card — draw two on draw two — and the total passes on. Whoever cannot match takes the whole lot.
What does reverse do with two players?
Only turns the direction around, so the next turn is still your opponent's. Play a skip instead and the turn comes straight back to you.
What happens if I forget to call?
While you hold one card and have not called, anyone may call you out, and you draw five. A party can set that to two, or turn the call off entirely.
What happens when the draw pile runs out?
Everything played so far, apart from the group on top, is shuffled back into a new draw pile.
Play now with these rules
Last updated 2026-09-13 · Run by Qdan, Inc.