Checkers: Rules and How to Play

Checkers is a board game for 2 players that takes about 10 minutes. Pieces step diagonally forward and capture by jumping; take all of your opponent's pieces to win. Free. In-browser. No account.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsFor games that allow a draw, ratings do not change.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Capture is forcedWhen a capture is available, you have to take it. Switch it off to allow any legal move instead.OnYes
Show legal squaresMark the squares a selected piece can reach, and the enemy pieces that can be taken.OnYes
Swap who startsSwap Black and Red after each game.OnYes
Move limitDraw the game once this many moves have been played. For tables that want to cut a long game short.NoneYes

Terms

King
A piece that has reached the far rank. It moves and jumps in all four diagonal directions and is marked with a crown.
Multiple jump
Capturing several pieces in one turn with the same piece. The turn continues while the jumps do.
Forced capture
The rule that you must take when a capture is available. It is on by default and can be switched off as a house rule.
Quiet move
A move with no capture and no ordinary piece moved. Forty of them in a row make the game a draw.

FAQ

Can I decline a capture?

Not by default: when a capture is available, only capturing moves are legal. Switch off the Capture is forced house rule and any legal move becomes available again.

If two captures are available, must I take the bigger one?

No. Either one is fine. We have not added the rule that you must take the longest jump.

Do I have to keep jumping?

Yes. Once a jump sequence has begun it runs until no further jump is possible.

Can an ordinary piece jump backwards?

No — only the two directions diagonally forward. Jumping backwards is for kings.

Can I keep jumping after being crowned?

No. Reaching the far rank crowns the piece and ends the turn. The new king jumps from your next turn onwards.

What if I cannot move?

You lose, even with pieces still on the board. Being blocked in completely counts the same as being taken.

Play now with these rules

Last updated 2026-09-14 · Run by Qdan, Inc.