Shogi Strategy and Tips

Here is how to think about winning at Shogi, split into short lessons. Each one reads on its own, and each one comes with a real position: press Try it on the board and you play the move yourself.

Mate with a gold in front

Lesson 1

You win at shogi by checkmate: the king is attacked and there is no way out. The first mating pattern to learn is the gold dropped directly in front of the king. A gold covers the three squares ahead of it and the two beside it, so a single piece can seal off the king's escape squares. The same idea beside the king, or behind it, works the same way.

The pattern needs two things. The gold must not be capturable, so something behind it — a rook, a lance, a bishop — has to defend it. And the king's remaining escape squares have to be blocked, either by your pieces or by its own. A king hemmed in by its own gold and knight is a gift to the attacker.

Here, dropping the gold in front of the king leaves Black without a single legal move. The back rank is blocked by its own lance, knight and gold, the squares to the side are covered by the gold you just dropped, and the rook on the eighth file defends it. Counting the king's escape squares is where every mating attack starts.

Castle the king (Mino)

Lesson 2

Shogi ends when the king is mated, so opening moves are not only for pushing your attack forward — they are also for walking your king somewhere safe. Tucking the king away and packing gold and silver around it is called a castle, and learning one castle raises your results faster than learning an attack.

Start with the Mino, the castle of ranging-rook openings. Walk the king from 5i to 4h, 3h and into 2h. The silver already on 3i and the gold already on 4i end up right beside it, so three king moves give you the half Mino (king 2h, silver 3i, gold 4i). Then lift the other gold from 6i to 5h for the full Mino: two golds and a silver sit to the left and diagonally below the king. It is strong against attacks from the side and it is quick to build.

Three ideas carry every castle: put the king on the opposite side from your rook, gather gold and silver next to it, and do not launch an attack before the castle is finished. Castling only after your opponent comes at you is always too late. The few moves you spend on it are a short cut, not a detour.

Count the exchange

Lesson 3

Shogi pieces have a rough pecking order. The pawn is lightest, then lance and knight, then silver and gold. Rook and bishop are far above the rest: if a pawn is one, a gold is about six and a rook more than ten. Pieces that promote to gold-like pieces gain value the moment they promote.

Before you capture, ask two questions: what am I taking, and what can take back? If something recaptures, count the difference. Take a pawn with a silver and let a silver take back, and you have swapped a silver for a pawn. That is a bad trade in anybody's book.

There are two captures on offer here. One is a pawn with an enemy silver defending it. The other is a bishop that nothing is defending at all. Taking the bishop costs you nothing — and once it is in your hand you can drop it anywhere later, which makes a captured piece worth even more than one sitting on the board.

Fork two pieces at once

Lesson 4

A move that attacks two enemy pieces at once is a fork. Only one of them can be saved, so the other is yours. The knight, which jumps two squares forward and one across and leaps over everything in between, is the easiest piece to fork with — a knight dropped between two pieces even has its own name in Japanese.

Bishops fork too, and so does a rook check that also hits a big piece. Look for squares from which one of your pieces touches the enemy king and a rook or bishop, or two big pieces together. A fork that includes check is the surest of all, because the king has to move first.

Here, dropping the knight from your hand attacks the rook and the gold together, and nothing can capture the knight where it lands. If the rook runs you take the gold; if the gold runs you take the rook. Forks usually vanish if you wait a move, so play it as soon as you see it.

Try it on the board

Pick a lesson and the board starts from that position. Start over as often as you like.

Now put it to work

Last updated 2026-09-13 · Run by Qdan, Inc.