Gomoku Strategy and Tips

Here is how to think about winning at Gomoku, split into short lessons. Each one reads on its own, and each one comes with a real position: press Try it on the board and you play the move yourself.

Make a four and a three at once

Lesson 1

The best-known winning pattern in gomoku is the four-three: one move that makes a four (a row one stone short of five) and an open three (three in a row with both ends free) at the same time. Your opponent can only answer one of them.

Here Black's horizontal row has a single gap, and two black stones sit on the diagonal that runs through it. Play the crossing point and the row becomes a four while the diagonal becomes an open three. White has to block the four; you then extend the diagonal into a four with both ends open, which gives two ways to make five, and only one of them can be stopped.

To find a four-three, look for a point where two of your own lines cross: a line with three stones and a line with two. The same shape in your opponent's stones is just as strong, so take the crossing point before they do.

Always stop a four

Lesson 2

Most losses at gomoku are a block that never happened. The order of business is fixed: make five if you can; if you cannot, stop your opponent's four; if there is nothing to stop, make a four of your own; and after that, stop their open three. Work down that list and you stop losing games by accident.

White here has four in a row. Black already holds the left end, so the row can only grow at the right end — one square. Spend your move on your own three instead and White simply plays it and wins. Block it and that line is finished: White cannot even make a four on it any more.

Block at the end of the row. Against a three, take the end the opponent can extend more easily, or the end with more of their stones behind it. Blocking inside a row is only for shapes with a gap in them.

Live threes and dead threes

Lesson 3

There are two kinds of three. An open three, with both ends free, turns into a four with two ends open, so your opponent has to answer it. A three that is blocked at one end by a stone or by the edge can still make a four, but never a five, so it can simply be ignored. If you are going to build a three, build the kind that must be answered.

A three with a gap in it counts as a live three too: fill the gap and you have a four with both ends open, so your opponent has to deal with the gap or an end. Playing one square away from your own stones often works better than adding to the end of a solid row.

There are three squares in this position that give you a three, and only one of them leaves both ends open. The other two run into a white stone, so they can make a four and then nothing. Look at what happens at both ends before you play a three.

Build from the middle

Lesson 4

Gomoku runs in four directions: across, down, and the two diagonals. Count the five-in-a-row lines that pass through a single point and you get twenty in the middle of a 15x15 board, but only three in a corner. The closer you play to the edge, the fewer directions you keep, so early stones belong near the centre. Every point in the central seven-by-seven area still has all twenty.

The other half of the idea is obvious once you see it: a row that is blocked at both ends can never become five. Black's diagonal in this position is stopped by white stones above and below, so no number of extra stones will ever make five there.

Adding to a line like that is the same as handing your opponent a free move. Play towards a direction that still has both ends open, on a point that joins your own stones. A point that makes two open pairs at once leaves you two ways to build a three next turn.

Try it on the board

Pick a lesson and the board starts from that position. Start over as often as you like.

Now put it to work

Last updated 2026-09-13 · Run by Qdan, Inc.