Features / 8 games featured

Solo Puzzles and Card Games

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Last updated 2026-10-19 · Run by Qdan, Inc.

Compare solo puzzles and card games through rearranging, matching, deduction and memory.

Check player counts, time per round and ways to recover, then follow Play to try a game.

Three Games to Try First

  1. Two-Corner Mahjong

    Start by connecting visible matching tiles through open paths.

  2. Sudoku

    Use the smaller Intro grid to check the constraints one at a time.

  3. Concentration

    Try revealing and remembering pairs with the 24-card setting.

Choose the Actions You Enjoy

Start with Nikakudori to connect visible tiles, Sudoku to narrow number candidates, or Concentration to remember locations. For card movement, compare the three solitaire games below by visible information and the sets you complete.

A map of this feature8 games
The 8 games you can play alone fall into 4 groups for rearranging, matching, deduction and memory, with bar lengths showing each group’s share of the games.

Compare Time, Chance, Thinking and Recovery

Players, approximate time and learning effort come from each game’s metadata. Chance and thinking describe available information and decisions, rather than ranking your chances of winning. Comparisons mainly use BGJ defaults and identify relevant settings. A solvable starting deal or layout can still leave you stuck after particular choices. Recovery distinguishes undoing a move from reshuffling what remains.

Time, learning and luck at a glance8 games
Player range

1–20 players

Typical time range

5–10 min

Learning the rules
  • Quick to learn6 games
  • Learn step by step2 games
  • More to learn0 games
Role of luck
  • Mostly skill5 games
  • Luck and skill2 games
  • Mostly luck1 game

Player counts and times span the smallest to largest values in this group. Learning and luck describe each game, rather than a quality score.

For the 8 games you can play alone, compare player ranges that also include multiplayer, typical times, learning effort and the role of luck.
Compare Time, Chance, Thinking and Recovery
GamePlayers and time per roundChance and thinkingUndo and recoveryCan it be unsolvable?Goal
Solitaire1–20 players, About 8 minHidden cards and deal matter; plan what to uncoverUndo on by default; can be disabledSolvable start; choices can still block progressBuild each suit from ace to king
FreeCell1–20 players, About 8 minDeal affects difficulty; all cards visible for planningUndo on by default; can be disabledSolvable start; choices can still block progressUse temporary spaces to complete the foundations
Spider Solitaire1–20 players, About 10 minHidden cards and stock matter; organize longer runsUndo on by default; can be disabledSolvable start; choices can still block progressComplete eight same-suit king-to-ace runs
Mahjong Solitaire1–20 players, About 5 minLayout affects difficulty; plan which tiles to uncoverNo undo; three reshuffles by defaultClearable start; removals can still leave you stuckRemove all accessible matching pairs
Two-Corner Mahjong1–20 players, About 5 minLayout affects difficulty; look for open routesNo undo; three reshuffles by defaultClearable start; removals can still leave you stuckLink matching tiles with at most two turns
Minesweeper1–8 players, About 5 minDeduction by default; compare neighboring countsNo undo for opened squares; flags can be removedDeduction guaranteed by default; other setting may need guessesOpen every square without a mine
Sudoku1–20 players, About 6 minNo random draws during play; narrow candidates by logicUndo, erase and candidate notes availablePuzzles have a solution; incorrect entries can be correctedFill the grid with no repeats in a row, column or box
Concentration1–6 players, About 10 minUnknown cards add chance; remembered positions guide choicesNo undo; missed pairs automatically turn face downEvery card has a match; misses allow another attemptSolo: clear all pairs in fewer tries

Types of Solitaire: Rearrange Cards

Choose a move order to complete runs or suit foundations. For example, keeping a temporary space free in FreeCell leaves more options for the next move.

Solitaire

Players
1–20 players
Time
About 8 min
Learning the Rules
Quick to learn

Build every suit from ace to king in the foundations. Hidden cards make revealing the next card part of the puzzle. BGJ starts with a solvable deal, allows undo by default and lets you choose one-card or three-card draws. Your choices can still leave you stuck; a solvable start does not make every move successful. [1]

Chance and thinking
Hidden cards and deal matter; plan what to uncover
Undo and recovery
Undo on by default; can be disabled
Can it be unsolvable?
Solvable start; choices can still block progress

BGJ rules [1] [7]

FreeCell

Players
1–20 players
Time
About 8 min
Learning the Rules
Learn step by step

Build the foundations while using temporary spaces to rearrange the face-up cards. You can see the whole deal, so the challenge is planning a sequence rather than waiting for a hidden draw. BGJ supplies solvable deals and enables undo by default. Filling the available spaces carelessly can still stop your progress. [1]

Chance and thinking
Deal affects difficulty; all cards visible for planning
Undo and recovery
Undo on by default; can be disabled
Can it be unsolvable?
Solvable start; choices can still block progress

BGJ rules [1] [8]

Spider Solitaire

Players
1–20 players
Time
About 10 min
Learning the Rules
Learn step by step

Clear eight complete king-to-ace runs of the same suit. Dealing from the stock adds a card to every column, so consider the available moves before adding more. BGJ uses solvable deals, with one suit as the default and two suits as an option. Undo is enabled by default, giving you room to try a different order when progress stops. [1]

Chance and thinking
Hidden cards and stock matter; organize longer runs
Undo and recovery
Undo on by default; can be disabled
Can it be unsolvable?
Solvable start; choices can still block progress

BGJ rules [1] [9]

Find and Remove Pairs: Compare Accessible Tiles

Select matching tiles in pairs, with different conditions for a legal match. For example, Nikakudori also asks whether the path between them can turn at most twice.

Mahjong Solitaire

Players
1–20 players
Time
About 5 min
Learning the Rules
Quick to learn

Remove matching pairs until the tile stack is clear. Choose among accessible pairs while considering which tiles underneath will become available. BGJ generates a clearable starting layout, but a particular sequence of removals can leave no pair available. The default allows three reshuffles of the remaining tiles, rather than taking a removal back. [2]

Chance and thinking
Layout affects difficulty; plan which tiles to uncover
Undo and recovery
No undo; three reshuffles by default
Can it be unsolvable?
Clearable start; removals can still leave you stuck

BGJ rules [2] [10]

Two-Corner Mahjong

Players
1–20 players
Time
About 5 min
Learning the Rules
Quick to learn

Clear the board by linking matching tiles with a path that turns at most twice. In BGJ the path may also use the space outside the board, so open routes matter as much as matching pictures. Starting layouts are clearable, but your removal order can still leave you stuck. Three reshuffles are available by default; there is no single-move undo. [3]

Chance and thinking
Layout affects difficulty; look for open routes
Undo and recovery
No undo; three reshuffles by default
Can it be unsolvable?
Clearable start; removals can still leave you stuck

BGJ rules [3] [11]

Deduce Numbers and Locations: Compare the Clues

Use visible numbers to narrow down what belongs in unknown squares. For example, a one in Minesweeper means exactly one mine among the eight surrounding squares.

Minesweeper

Players
1–8 players
Time
About 5 min
Learning the Rules
Quick to learn

Open every safe square by using the numbers to locate mines. Each number counts mines in the eight surrounding squares; flags help track your conclusions. BGJ defaults to boards that can be solved by deduction. The alternative opening-only setting can require a guess. There is no undo for an opened square, and hitting a mine ends a solo round. [4]

Chance and thinking
Deduction by default; compare neighboring counts
Undo and recovery
No undo for opened squares; flags can be removed
Can it be unsolvable?
Deduction guaranteed by default; other setting may need guesses

BGJ rules [4] [12]

Sudoku

Players
1–20 players
Time
About 6 min
Learning the Rules
Quick to learn

Fill the empty squares without repeating a digit in any row, column or bold box. Use the given numbers to narrow the candidates; there is no random draw during solving. BGJ offers notes, erase and undo, so an incorrect entry can be corrected. Intro uses a smaller six-by-six grid, while the other levels use the usual nine-by-nine grid. [5]

Chance and thinking
No random draws during play; narrow candidates by logic
Undo and recovery
Undo, erase and candidate notes available
Can it be unsolvable?
Puzzles have a solution; incorrect entries can be corrected

BGJ rules [5] [13]

Remember Locations: Find Face-Down Pairs

Remember each revealed picture and its position to choose a pair later. For example, seeing a familiar picture lets you target the matching card you saw earlier.

Concentration

Players
1–6 players
Time
About 10 min
Learning the Rules
Quick to learn

Find matching pictures and clear every pair in as few tries as possible. Unseen cards add uncertainty, while remembered locations let you choose known pairs. BGJ uses emoji pictures by default and counts each two-card attempt as one try. A miss turns both cards face down in their original places; taken pairs leave gaps, so the remaining positions stay useful. [6]

Chance and thinking
Unknown cards add chance; remembered positions guide choices
Undo and recovery
No undo; missed pairs automatically turn face down
Can it be unsolvable?
Every card has a match; misses allow another attempt

BGJ rules [6] [14]

Frequently Asked Questions

Can I play every game here alone?

Yes. Start a table with just yourself to play solo. These games also support multiple players, with formats such as racing on the same puzzle or competing for pairs, depending on the game.

How do the types of solitaire in this guide differ?

Solitaire uncovers hidden cards and builds each suit from ace to king. FreeCell shows every card from the start and uses temporary spaces and empty columns. Spider Solitaire completes eight same-suit runs from king to ace. This guide compares these three card games.

Are the solitaire deals always solvable?

BGJ starts Solitaire, FreeCell and Spider Solitaire with solvable deals. Your choices can still block progress; undo is enabled by default so you can try another sequence. This starting-deal guarantee does not apply to every solitaire game or dealing method elsewhere.

Do all the games have the same undo controls?

The three card-rearranging games and Sudoku offer undo. The two tile games reshuffle remaining tiles instead of undoing a removal. Minesweeper cannot undo an opened square, and hitting a mine ends solo play. Concentration automatically turns missed pairs face down so you can remember them for a later attempt.

Which games let me rely on deduction?

Sudoku uses given numbers to narrow candidates. Minesweeper defaults to boards solvable by deduction; the opening-only option may require a guess. FreeCell also shows every card at the start, letting you plan the move order.

Sources and How BGJ Plays

  1. KDE e.V. — Rules for Individual GamesKlondike, Freecell and Spider: sequences and goals; see BGJ rules for deal guarantees and undo settings / Checked: ↩
  2. KDE e.V. — How to playObjective, accessible tiles and removing pairs; BGJ rules specify clearable layouts and reshuffle limits / Checked: ↩
  3. KDE e.V. — How to PlayObjective: horizontal and vertical paths with at most two bends; see BGJ for the outside path and reshuffles / Checked: ↩
  4. GNOME Foundation — Game rulesAdjacent mine counts and opening safe squares; see BGJ for deduction guarantees and solo round endings / Checked: ↩
  5. 世界パズル連盟 / World Puzzle Federation — Instruction Booklet — Round 8 (Japan)p.3: Classic Sudoku, digits 1–9 once in each row, column and bold region; see BGJ for 6×6, notes and undo / Checked: ↩
  6. John McLeod (rules author) — Pelmanism — card game rulesPreparation, Play and Scoring: revealing pairs and replacing misses; see BGJ for emoji pictures and solo tries / Checked: ↩
  7. BoardGameJoin — SolitairePublished status, languages, players, time, learning effort, deals, puzzles, actions and settings in meta.json rules / Checked: ↩
  8. BoardGameJoin — FreeCellPublished status, languages, players, time, learning effort, deals, puzzles, actions and settings in meta.json rules / Checked: ↩
  9. BoardGameJoin — Spider SolitairePublished status, languages, players, time, learning effort, deals, puzzles, actions and settings in meta.json rules / Checked: ↩
  10. BoardGameJoin — Mahjong SolitairePublished status, languages, players, time, learning effort, deals, puzzles, actions and settings in meta.json rules / Checked: ↩
  11. BoardGameJoin — Two-Corner MahjongPublished status, languages, players, time, learning effort, deals, puzzles, actions and settings in meta.json rules / Checked: ↩
  12. BoardGameJoin — MinesweeperPublished status, languages, players, time, learning effort, deals, puzzles, actions and settings in meta.json rules / Checked: ↩
  13. BoardGameJoin — SudokuPublished status, languages, players, time, learning effort, deals, puzzles, actions and settings in meta.json rules / Checked: ↩
  14. BoardGameJoin — ConcentrationPublished status, languages, players, time, learning effort, deals, puzzles, actions and settings in meta.json rules / Checked: ↩

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