Black Cat in Werewolf: Abilities and How to Win
The Black Cat is on the Werewolves' side. Only when they are voted home, one person who is not a werewolf, chosen at random from those still here, goes home with them. Nothing happens for any other way home, such as a prank. The Seer and the Medium read the Black Cat as "not a werewolf". A setting can also spare the Lycan. Even a suspect can make the table think twice before voting.
Black Cat at a glance
| Item | Detail |
|---|---|
| Side | Werewolves' side |
| What the Seer sees | Not a werewolf |
| What the Medium sees | Not a werewolf |
| How it counts | Counted as a human |
| Night and day ability | Nothing to choose at night or by day (works automatically when voted home) |
| How many per table | Up to 1 |
| Default table | Not included. Turn "More roles" to "Pick" in the lobby to add it. |
How the Werewolves win: they win once the werewolves still here are at least as many as the humans. The Villagers win once every werewolf has gone home.
Settings for the Black Cat on this site
You can choose how the Black Cat works in the lobby settings.
Whether the Lycan is also left out of the people the Black Cat can take home.
- Choices
- On / Off
- Default
- Off
Off: one random person who is not a werewolf goes home with the Black Cat (the Lycan can be chosen). On: the werewolves and the Lycan (anyone the Seer would see as a werewolf) are left out.
More roles on the Werewolves' side
Besides the Black Cat, these roles are also on the Werewolves' side.
After the Black Cat
Last updated 2026-10-01 · Run by Qdan, Inc.