Traitor in Werewolf: Abilities and How to Win
The Traitor is on the werewolves' side but is not a werewolf. They have no special power and win when the werewolves win. The Seer and the Medium both read them as "not a werewolf", so their job is to mislead the villagers.
Traitor at a glance
| Item | Detail |
|---|---|
| Side | Werewolves' side |
| What the Seer sees | Not a werewolf |
| What the Medium sees | Not a werewolf |
| How it counts | Counted as a human |
| Night and day ability | Nothing to choose at night or by day (depending on a setting, you may learn the werewolves automatically at the start) |
| How many per table | Up to 1 |
| Default table | Included. To suit the table, the Traitor joins from 8 players. |
How the Werewolves win: they win once the werewolves still here are at least as many as the humans. The Villagers win once every werewolf has gone home.
Settings for the Traitor on this site
You can choose how the Traitor works in the lobby settings.
Whether the Traitor knows who the werewolves are from the start.
- Choices
- On / Off
- Default
- Off
With this rule, the Traitor learns on the first night who the werewolves are (the werewolves do not learn who the Traitor is). This makes it easier for the Traitor to lie in step with them, which helps the werewolves a little. Without it, the Traitor has to work out the werewolves from the discussion too.
Other names for the Traitor
Other games and groups also call the Traitor "Minion" or "Madman". This site uses "Traitor" throughout.
More roles on the Werewolves' side
Besides the Traitor, these roles are also on the Werewolves' side.
After the Traitor
Last updated 2026-10-01 · Run by Qdan, Inc.