Traitor in Werewolf: Abilities and How to Win

The Traitor is on the werewolves' side but is not a werewolf. They have no special power and win when the werewolves win. The Seer and the Medium both read them as "not a werewolf", so their job is to mislead the villagers.

Traitor at a glance

ItemDetail
SideWerewolves' side
What the Seer seesNot a werewolf
What the Medium seesNot a werewolf
How it countsCounted as a human
Night and day abilityNothing to choose at night or by day (depending on a setting, you may learn the werewolves automatically at the start)
How many per tableUp to 1
Default tableIncluded. To suit the table, the Traitor joins from 8 players.

How the Werewolves win: they win once the werewolves still here are at least as many as the humans. The Villagers win once every werewolf has gone home.

Settings for the Traitor on this site

You can choose how the Traitor works in the lobby settings.

Traitor knows the werewolves

Whether the Traitor knows who the werewolves are from the start.

Choices
On / Off
Default
Off

With this rule, the Traitor learns on the first night who the werewolves are (the werewolves do not learn who the Traitor is). This makes it easier for the Traitor to lie in step with them, which helps the werewolves a little. Without it, the Traitor has to work out the werewolves from the discussion too.

Other names for the Traitor

Other games and groups also call the Traitor "Minion" or "Madman". This site uses "Traitor" throughout.

More roles on the Werewolves' side

Besides the Traitor, these roles are also on the Werewolves' side.

After the Traitor

Last updated 2026-10-01 · Run by Qdan, Inc.