Wolf Cub in Werewolf: Abilities and How to Win
The Wolf Cub is one of the pack: they know the other werewolves and can play the prank. When the Wolf Cub goes home, the werewolves play two pranks the next night, and the one playing the prank chooses two people.
Wolf Cub at a glance
| Item | Detail |
|---|---|
| Side | Werewolves' side |
| What the Seer sees | Werewolf |
| What the Medium sees | Werewolf |
| How it counts | Counted as a werewolf |
| Night and day ability | Prank: from night 2, every night |
| How many per table | Up to 1 |
| Default table | Not included. Turn "More roles" to "Pick" in the lobby to add it. |
How the Werewolves win: they win once the werewolves still here are at least as many as the humans. The Villagers win once every werewolf has gone home.
Settings for the Wolf Cub on this site
You can choose how the Wolf Cub works in the lobby settings.
Which ways of the Wolf Cub going home give the pack two pranks the next night.
- Choices
- Any way home / Vote only
- Default
- Any way home
Any: whenever the Wolf Cub goes home, the werewolves play two pranks the next night. Vote only: only when the Wolf Cub is voted home.
More roles on the Werewolves' side
Besides the Wolf Cub, these roles are also on the Werewolves' side.
After the Wolf Cub
Last updated 2026-10-01 · Run by Qdan, Inc.