Seven Bridge

Also known as: 7 Bridge
2–520CardsCPU availableNo sign-up, free

Seven Bridge is a rummy-style card game for 2-5 players, about 20 minutes. Meld runs and sets, interrupt with pon and chi, and empty your hand first. Play free in your browser, with no account.

Play with friendsJust send the invite link. No sign-up for them either
Practice against the computerStart right away. Choose the strength
Players
CPU strength
Find an opponent onlineComing soon (October)
Tutorial (3 min)Learn the rules as you play

Before you start

Settings for this game against the CPU. To change them later, start a new game.

Rounds

What we record

Seven Bridge in 30 seconds

  1. Set up2-5 players (one seat can be the CPU). Deal seven cards each from a 52-card deck without jokers; the rest form the stock.
  2. MeldsThree or more of a rank, or three or more consecutive cards of one suit. A seven can be melded alone.
  3. TurnsDraw one from the stock, meld or lay off, then discard one. Anyone may interrupt a discard with pon or chi.
  4. WinAdd up each round's points; lowest total after 5 rounds wins. Holding a seven doubles your points.

At a glance

The numbers for this game. These match the actual game implementation.
ItemThis game
Players2–5 players
Play timeAbout 20 min
TypeCards
Ranked playNo
Practice against the CPUYes
PriceFree (no account needed)
Rights holderA public-domain classic game
Last updated2026-09-23

How to play Seven Bridge online with friends

  1. Tap "Play with friends"A party is created with a 6-character code. No account is needed.
  2. Send a link or QR codeShare it on LINE, or just read the code aloud.
  3. Everyone opens it in a browserOnce 2–5 players have joined, the host taps "Start".

Rule highlights

Setup, play, winning, and house rules

Setup

  • 2 to 5 players and a standard 52-card deck without jokers. Deal seven cards to each player and place the rest face down as the stock. No card starts the discard pile.
  • The dealer's seat leads the first turn and moves to the next seat each round.

How to play

  • On your turn: draw one card from the stock, then meld or lay off any number of times, then discard one card.
  • A meld is three or four cards of the same rank, or three or more consecutive cards of one suit. Aces can sit at either end (A-2-3 or Q-K-A), but a run can't wrap around (no K-A-2).
  • Sevens are an exception: a single seven can be melded on its own, and a run through a seven only needs two cards (6-7 or 7-8). Two sevens of the same rank also make a meld.
  • Laying off — adding a card to any meld on the table, yours or another player's — is only allowed once you have at least one meld of your own on the table. A lone seven can take another seven, or a 6 or 8 of the same suit.
  • Anyone holding two or more cards matching a discard may call pon and take it out of turn, meld it with cards from their hand, lay off if they can, then discard. Play continues from the seat after the one who called pon.
  • Only the next player may call chi to take a discard that completes a run of three or more in one suit, instead of drawing from the stock. Meld it, then discard.
  • Pon beats chi if both are available on the same discard.
  • Pon and chi are not allowed during the first go-around of a round (until each seat has discarded once).

Winning

  • Discard your last card to empty your hand and go out. You cannot empty your hand by melding, laying off, or through pon/chi alone — the winning move is always a discard.
  • The player who goes out scores zero. Everyone else scores the point value of the cards left in hand (aces and face cards count 10, others at face value). Each seven still in hand doubles that player's total.
  • Scores accumulate over 5 rounds by default (1, 3, or 10 can be chosen instead); the lowest total wins. Ties share a place, and a tie for first is a draw.
  • If the stock runs out, the discard pile (except its top card) is reshuffled into a new stock once. If it runs out again, the round ends with no scores.

House rules

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
RoundsChoose how many rounds to play.5 roundsYes
JokerJokerThe joker can fill one missing card in a meld that already has at least two real cards (one joker per meld). It never stands in for a seven, and if it is still in your hand when the round ends, your penalty is multiplied by five. It makes melds easier, but holding on to it is costly.Adds one joker. It cannot stand in for a seven, and if it is left in your hand at the end of the round, your penalty is multiplied by five.OffYes
AcesAcesWith both ends, an ace can be used in A-2-3 or Q-K-A (not K-A-2), but an ace left in your hand costs 10 points. With low only, aces fit only in A-2-3, but one left in your hand costs just 1 point.Choose whether aces work at both ends or low only.Both endsYes
Pon and chiPon and chiPon lets anyone holding two or more cards of the same number as a discard skip ahead, take it and meld it. Chi lets only the next player take the last discard instead of drawing, when it completes a run in one suit. Allowing fewer of them makes a calmer game where you build melds from your own draws.Choose which interrupts are allowed.Both allowedYes
First go-around callsFirst go-around callsThe first go-around lasts until each player has discarded once in the round. By default no pon or chi is allowed during it. Turn this on to allow calls from the very first discard, which makes it easier to build melds right after the deal.Allow pon and chi during the first go-around of a round.OffYes
Going outGoing outWith a discard required, you cannot empty your hand by melding or laying off; you must keep one card and discard it to go out. With the other option, you go out as soon as melding, laying off, pon or chi leaves you with no cards, so rounds end sooner.Choose whether a discard is required to go out.Discard requiredYes
Seven doubles scoreSeven doubles scoreSevens are special because even a single seven can be melded, so holding on to them is punished hard. One seven left in hand doubles your penalty, two make it four times, and so on. Turn it off and a seven counts as just 7 points.Each seven left in hand doubles that player's round total.OnYes
Take the discardTake the discardBy default you can only take a discard with pon or chi. Turn this on to take the top discard instead of drawing from the stock on your turn (you need not meld it, but you cannot discard it that turn). It makes it easier to pick up the card you want.Allow drawing the top discard instead of the stock.OffYes

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FAQ

How many players?

2 to 5. Play against the CPU when you are on your own (CPU games seat four).

Can others see my hand?

During play only your own hand is sent to you. Everyone's remaining cards are revealed at the end of each round.

Is it free?

Yes. Play free in your browser.

Does it work on a phone?

Yes. The controls are the same in a phone browser or on a computer.

What happens if I leave partway through?

Resigning places you last for that match, since the game can't continue with a different number of players.

Can I play on a phone?

Yes. No app is needed — just open it in a browser. You can join the same party as people on a PC or tablet.

Can two people play?

Yes. This game supports 2 or more players.

Rights holder and physical edition

This is a public-domain classic game. The rules follow the standard reference rules.

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Last updated 2026-09-23 · Run by Qdan, Inc.