Mäxchen (Mia)

Also known as: Mia / Meyer / Meier / Maexchen
2–88BoardCPU availableNo sign-up, free

Two dice sit under a cup; only the roller sees them. Mix in bluffs, challenge false bids and protect your lives to be the last player remaining.

Play with friendsJust send the invite link. No sign-up for them either
Pick a time and invite
Play over time
Practice against the computerStart right away. Choose the strength
Players
CPU strength
Find an opponent onlineComing soon (October)
Tutorial (5 min)Learn the rules as you play

Before you start

Settings for this game against the CPU. To change them later, start a new game.

Lives

What we record

Mäxchen (Mia) in 30 seconds

  1. SetupStart with equal lives and roll two dice under a cup.
  2. FlowOnly the roller sees the dice. Announce a stronger value, with bluffs allowed.
  3. Next playerBelieve and reroll, or challenge and open the cup.
  4. EndingA wrong challenge or unsupported bid costs lives. Last player remaining wins. 21 is strongest and costs 2 lives.

At a glance

The numbers for this game. These match the actual game implementation.
ItemThis game
Players2–8 players
Play timeAbout 8 min
TypeBoard
Ranked playNo
Practice against the CPUYes
PriceFree (no account needed)
Rights holderA public-domain classic game
Last updated2026-10-07

How to play Mäxchen (Mia) online with friends

  1. Tap "Play with friends"A party is created with a 6-character code. No account is needed.
  2. Send a link or QR codeShare it on LINE, or just read the code aloud.
  3. Everyone opens it in a browserOnce 2–8 players have joined, the host taps "Start".

Rule highlights

Setup, play, winning, and house rules

Setup

  • 2–8 players, 6 lives each (3 or 10 in settings). A draw selects the first player.

How to play

  • Read the larger die first. Mixed values 31–65 are below pairs 11–66; 21 is strongest.
  • Announce a stronger value. On challenge, a sufficient actual value costs the challenger lives; a lower one costs the last bidder. A tie satisfies the bid.

Winning

  • Players with no lives watch; the last player wins. If all humans watch, remaining CPUs are ranked by lives (ties by seat order) and the game ends.

House rules

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
LivesLivesPlayers with no lives left watch. The last player with lives wins. Fewer lives make a shorter game.Everyone starts with this many lives.6 lives (about 5–8 min with 4 players)Changeable
Strength of 31Strength of 31Normally 31 is weakest and 21 is strongest. Little Mia puts 31 just below 21, making 32 the weakest.Choose where 31 belongs on the ladder.Classic (31 is weakest)Changeable
A bid of 21A bid of 21Double costs the losing player 2 lives when 21 is announced. Giving up unopened costs 1. An actual 21 does not double a different bid.Lives lost when 21 is announced.21 is double (2 lives)Changeable
Pass unseenPass unseenAfter believing, you may announce a stronger value without rolling or looking. If that bid falls short when challenged, the passer loses lives.Pass a stronger bid without rolling.OffChangeable
Next round starterNext round starterBy default the loser starts next. If they have no lives, the next living player to their left starts. You can instead choose the winner.Who rolls first after a reveal.LoserChangeable

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FAQ

How many players?

2–8; solo play adds three CPUs.

Why is 21 strongest?

It is the traditional ranking: 1 and 2 make 21, above every other value.

What about a tie?

An equal actual value satisfies the bid, so the challenger loses lives.

Why is 31 weakest?

The classic order puts 31 last. Little Mia instead puts it just below 21.

Can I play on a phone?

Yes. No app is needed — just open it in a browser. You can join the same party as people on a PC or tablet.

Can two people play?

Yes. This game supports 2 or more players.

Can we play without being online at the same time?

Yes. Choose “Turn-based (told each turn)” and you can make one move whenever you like. We tell you when it is your turn. A table ends automatically, with no winner or loser, after 45 days without a move.

Rights holder and physical edition

This is a public-domain classic game. The rules follow the standard reference rules.

Related games

Same type (Board)

Same player count

Last updated 2026-10-07 · Run by Qdan, Inc.