Mäxchen (Mia)
Two dice sit under a cup; only the roller sees them. Mix in bluffs, challenge false bids and protect your lives to be the last player remaining.
Play over time
Mäxchen (Mia) in 30 seconds
- SetupStart with equal lives and roll two dice under a cup.
- FlowOnly the roller sees the dice. Announce a stronger value, with bluffs allowed.
- Next playerBelieve and reroll, or challenge and open the cup.
- EndingA wrong challenge or unsupported bid costs lives. Last player remaining wins. 21 is strongest and costs 2 lives.
At a glance
| Item | This game |
|---|---|
| Players | 2–8 players |
| Play time | About 8 min |
| Type | Board |
| Ranked play | No |
| Practice against the CPU | Yes |
| Price | Free (no account needed) |
| Rights holder | A public-domain classic game |
| Last updated | 2026-10-07 |
How to play Mäxchen (Mia) online with friends
- Tap "Play with friends"A party is created with a 6-character code. No account is needed.
- Send a link or QR codeShare it on LINE, or just read the code aloud.
- Everyone opens it in a browserOnce 2–8 players have joined, the host taps "Start".
Rule highlights
Setup, play, winning, and house rules
Setup
- 2–8 players, 6 lives each (3 or 10 in settings). A draw selects the first player.
How to play
- Read the larger die first. Mixed values 31–65 are below pairs 11–66; 21 is strongest.
- Announce a stronger value. On challenge, a sufficient actual value costs the challenger lives; a lower one costs the last bidder. A tie satisfies the bid.
Winning
- Players with no lives watch; the last player wins. If all humans watch, remaining CPUs are ranked by lives (ties by seat order) and the game ends.
House rules
| Name | Description | Default | Changeable |
|---|---|---|---|
| LivesLivesPlayers with no lives left watch. The last player with lives wins. Fewer lives make a shorter game. | Everyone starts with this many lives. | 6 lives (about 5–8 min with 4 players) | Changeable |
| Strength of 31Strength of 31Normally 31 is weakest and 21 is strongest. Little Mia puts 31 just below 21, making 32 the weakest. | Choose where 31 belongs on the ladder. | Classic (31 is weakest) | Changeable |
| A bid of 21A bid of 21Double costs the losing player 2 lives when 21 is announced. Giving up unopened costs 1. An actual 21 does not double a different bid. | Lives lost when 21 is announced. | 21 is double (2 lives) | Changeable |
| Pass unseenPass unseenAfter believing, you may announce a stronger value without rolling or looking. If that bid falls short when challenged, the passer loses lives. | Pass a stronger bid without rolling. | Off | Changeable |
| Next round starterNext round starterBy default the loser starts next. If they have no lives, the next living player to their left starts. You can instead choose the winner. | Who rolls first after a reveal. | Loser | Changeable |
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FAQ
How many players?
2–8; solo play adds three CPUs.
Why is 21 strongest?
It is the traditional ranking: 1 and 2 make 21, above every other value.
What about a tie?
An equal actual value satisfies the bid, so the challenger loses lives.
Why is 31 weakest?
The classic order puts 31 last. Little Mia instead puts it just below 21.
Can I play on a phone?
Yes. No app is needed — just open it in a browser. You can join the same party as people on a PC or tablet.
Can two people play?
Yes. This game supports 2 or more players.
Can we play without being online at the same time?
Yes. Choose “Turn-based (told each turn)” and you can make one move whenever you like. We tell you when it is your turn. A table ends automatically, with no winner or loser, after 45 days without a move.
Rights holder and physical edition
This is a public-domain classic game. The rules follow the standard reference rules.
Related games
Same type (Board)
Same player count
Last updated 2026-10-07 · Run by Qdan, Inc.