Mäxchen (Mia): Rules and How to Play

Two dice sit under a cup; only the roller sees them. Mix in bluffs, challenge false bids and protect your lives to be the last player remaining.

Objective

Two dice sit under a cup; only the roller sees them. Mix in bluffs, challenge false bids and protect your lives to be the last player remaining.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2–8 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
LivesLivesPlayers with no lives left watch. The last player with lives wins. Fewer lives make a shorter game.Everyone starts with this many lives.6 lives (about 5–8 min with 4 players)Changeable
Strength of 31Strength of 31Normally 31 is weakest and 21 is strongest. Little Mia puts 31 just below 21, making 32 the weakest.Choose where 31 belongs on the ladder.Classic (31 is weakest)Changeable
A bid of 21A bid of 21Double costs the losing player 2 lives when 21 is announced. Giving up unopened costs 1. An actual 21 does not double a different bid.Lives lost when 21 is announced.21 is double (2 lives)Changeable
Pass unseenPass unseenAfter believing, you may announce a stronger value without rolling or looking. If that bid falls short when challenged, the passer loses lives.Pass a stronger bid without rolling.OffChangeable
Next round starterNext round starterBy default the loser starts next. If they have no lives, the next living player to their left starts. You can instead choose the winner.Who rolls first after a reveal.LoserChangeable

Terms

Challenge
Question the bid and open the cup.
Mäxchen
Dice showing 1 and 2 make 21, the strongest value.

FAQ

Why is 21 strongest?

It is the traditional ranking: 1 and 2 make 21, above every other value.

What about a tie?

An equal actual value satisfies the bid, so the challenger loses lives.

Why is 31 weakest?

The classic order puts 31 last. Little Mia instead puts it just below 21.

Play now with these rules

Last updated 2026-10-07 · Run by Qdan, Inc.