Chinchirorin

Also known as: Chinchiro
2–810BoardCPU availableNo sign-up, free

Chinchirorin is a 10-minute dice game for 2–8 players. One dealer faces the rest of the table, and hands rolled with three dice decide who takes points from whom. Free in your browser, no sign-up.

Play with friendsJust send the invite link. No sign-up for them either
Pick a time and invite
Play over time
Practice against the computerStart right away. Choose the strength
Players
CPU strength
Find an opponent onlineComing soon (October)
Tutorial (4 min)Learn the rules as you play

Before you start

Settings for this game against the CPU. To change them later, start a new game.

Game length

What we record

Chinchirorin in 30 seconds

  1. Set upOne dealer and the rest as players. Before each hand, players choose how many points to put in.
  2. RollPlayers roll three dice from the fewest points put in; the dealer rolls last (a setting lets the dealer roll first).
  3. CompareThe dealer's hand is compared with each player's. The stronger takes the points put in times a multiplier; a tie goes to the dealer.
  4. WinThe dealer role moves on every hand. Once it has gone around the table, the highest total wins.

At a glance

The numbers for this game. These match the actual game implementation.
ItemThis game
Players2–8 players
Play timeAbout 10 min
TypeBoard
Ranked playNo
Practice against the CPUYes
PriceFree (no account needed)
Rights holderA public-domain classic game
Last updated2026-09-27

How to play Chinchirorin online with friends

  1. Tap "Play with friends"A party is created with a 6-character code. No account is needed.
  2. Send a link or QR codeShare it on LINE, or just read the code aloud.
  3. Everyone opens it in a browserOnce 2–8 players have joined, the host taps "Start".

Rule highlights

Setup, play, winning, and house rules

Setup

  • Two to eight players. Playing alone, you face the computer.
  • Everyone starts with 1,000 points. For each hand, 10, 20, 50 or 100 points can be put in.
  • By default the first dealer is decided by everyone rolling one die; the highest goes first (seat order is also available).

How to play

  • At the start of a hand, players choose to put in 10, 20, 50 or 100 points (you can change it until everyone has chosen).
  • Players roll three dice in order from the fewest points put in (ties from the seat after the dealer), and the dealer rolls last. A single roll can settle it (Pinzoro, Arashi, Shigoro, a point — a matching pair plus a third die whose number is the point, so 2-2-4 is Point 4 — or Hifumi); otherwise the same roller tries again, up to three throws. Three throws with nothing matching is No Point.
  • After the dealer rolls, the dealer's hand is compared with each player's. The stronger hand takes the points put in times the winning hand's multiplier times the losing hand's (Pinzoro 5x, Arashi 3x, Shigoro 2x, a point 1x; Hifumi pays 2x). An equal strength goes to the dealer, and Out of the bowl (a setting) always loses.
  • With the Play style setting on Common rules, the dealer rolls first. Pinzoro, Arashi, Shigoro or a lone 6 wins for the dealer and a lone 1, No Point, Out of the bowl or Hifumi loses for the dealer right away, with no player rolls; only a lone 2–5 sends players in one at a time from the seat after the dealer. The multiplier is the larger of the two hands', and an equal strength is a push.

Winning

  • By default the dealer role moves to the next seat every hand. Under the common rules, a hand that loses for the dealer (a lone 1, No Point, Out of the bowl, or Hifumi) passes the role on; otherwise the dealer stays (and may step down at the start of the next hand, before players put in points).
  • Once the dealer has gone around the table once by default (two or three times by setting), the player with the most points wins. The game also ends early if anyone's points reach zero.
  • A player who cannot pay in full pays what they can. Resigning is also available.

House rules

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Pinzoro multiplierPinzoro multiplierPinzoro is three 1s, the strongest hand. When it wins, the points put in are multiplied by this number. A higher multiplier makes big comebacks more likely.The multiplier paid when Pinzoro (three 1s) wins.5xCan be changed
Hifumi payoutHifumi payoutHifumi (1-2-3) is the weakest hand. This is the multiplier paid by whoever loses with Hifumi, dealer or player alike. At 2x, rolling Hifumi hurts more; at 1x it costs the same as an ordinary loss.The multiplier paid by whoever loses with Hifumi (1-2-3), dealer or player alike.2xCan be changed
Out of the bowlOut of the bowlShonben means a die bounces out of the bowl. When on, it happens on 1 throw in 36; there is no re-roll and the thrower loses on the spot (if the dealer does it, the players win; if both the dealer and a player do it, the player loses). Turn it on for more swings of luck.When on, each throw has a 1-in-36 chance a die lands outside the bowl, and the thrower loses on the spot. Its payout multiplier is 1x; in streamer rules it is multiplied by the winning hand's multiplier. Also called shonben in the hand list.OffCan be changed
First dealerHow the first dealer is chosen.Everyone rolls one die; highest goes firstCan be changed
Play stylePlay styleIn streamer rules everyone rolls before being compared with the dealer, so every player takes part in every hand, and multipliers are multiplied together for bigger swings. The dealer role moves every hand, so its advantage goes around evenly. Common rules are the traditional form: the dealer's roll alone often settles the hand, and the dealer keeps the role until rolling a losing hand.Streamer rules: players roll from the fewest points put in and the dealer rolls last; a tie goes to the dealer, Out of the bowl always loses, multipliers are multiplied together, and the dealer role moves every hand. Common rules: the dealer rolls first and players roll only when the dealer's hand does not decide it; a tie is a push, the larger multiplier applies, and the dealer keeps the role until rolling a losing hand (and may step down at the start of a hand).Streamer rulesCan be changed
Game lengthHow many times the dealer role goes around the table before the game ends.Once aroundCan be changed

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FAQ

How many can play?

2–8 players. On your own, play against the computer.

Is this real money?

No. Points exist only inside the game — no real money is used.

Where do the dice come from?

They are this site's shared dice, so they look and roll the same as in every other dice game here.

Can I play on a phone?

Yes. No app is needed — just open it in a browser. You can join the same party as people on a PC or tablet.

Can two people play?

Yes. This game supports 2 or more players.

Can we play without being online at the same time?

Yes. Choose “Turn-based (told each turn)” and you can make one move whenever you like. We tell you when it is your turn. A table ends automatically, with no winner or loser, after 45 days without a move.

Rights holder and physical edition

This is a public-domain classic game. The rules follow the standard reference rules.

Related games

Same type (Board)

Same player count

Last updated 2026-09-27 · Run by Qdan, Inc.