Chinchirorin: Rules and How to Play

Chinchirorin is a 10-minute dice game for 2–8 players. One dealer faces the rest of the table, and hands rolled with three dice decide who takes points from whom. Free in your browser, no sign-up.

Objective

Chinchirorin (also known as Chinchiro) is a traditional three-dice game. One dealer faces the rest of the table, and the strength of the hands rolled decides how points move. No real money is used — points exist only inside the game.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2–8 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Pinzoro multiplierPinzoro multiplierPinzoro is three 1s, the strongest hand. When it wins, the points put in are multiplied by this number. A higher multiplier makes big comebacks more likely.The multiplier paid when Pinzoro (three 1s) wins.5xCan be changed
Hifumi payoutHifumi payoutHifumi (1-2-3) is the weakest hand. This is the multiplier paid by whoever loses with Hifumi, dealer or player alike. At 2x, rolling Hifumi hurts more; at 1x it costs the same as an ordinary loss.The multiplier paid by whoever loses with Hifumi (1-2-3), dealer or player alike.2xCan be changed
Out of the bowlOut of the bowlShonben means a die bounces out of the bowl. When on, it happens on 1 throw in 36; there is no re-roll and the thrower loses on the spot (if the dealer does it, the players win; if both the dealer and a player do it, the player loses). Turn it on for more swings of luck.When on, each throw has a 1-in-36 chance a die lands outside the bowl, and the thrower loses on the spot. Its payout multiplier is 1x; in streamer rules it is multiplied by the winning hand's multiplier. Also called shonben in the hand list.OffCan be changed
First dealerHow the first dealer is chosen.Everyone rolls one die; highest goes firstCan be changed
Play stylePlay styleIn streamer rules everyone rolls before being compared with the dealer, so every player takes part in every hand, and multipliers are multiplied together for bigger swings. The dealer role moves every hand, so its advantage goes around evenly. Common rules are the traditional form: the dealer's roll alone often settles the hand, and the dealer keeps the role until rolling a losing hand.Streamer rules: players roll from the fewest points put in and the dealer rolls last; a tie goes to the dealer, Out of the bowl always loses, multipliers are multiplied together, and the dealer role moves every hand. Common rules: the dealer rolls first and players roll only when the dealer's hand does not decide it; a tie is a push, the larger multiplier applies, and the dealer keeps the role until rolling a losing hand (and may step down at the start of a hand).Streamer rulesCan be changed
Game lengthHow many times the dealer role goes around the table before the game ends.Once aroundCan be changed

Terms

Dealer / Player
One seat is the dealer and is compared with each player. Everyone else is a player and chooses how many points to put in each hand.
Points in / Points
Points in are chosen for each hand; points are your running total. Neither is real money.
Hand
The combination shown by three dice. From strongest to weakest: Pinzoro, Arashi, Shigoro, a lone 6, a lone 2–5, a lone 1, No Point, Out of the bowl, Hifumi.
Point (lone die)
With a matching pair, the number on the third die. 2-2-4 is Point 4 and 5-5-1 is Point 1. Point 6 is the strongest point and Point 1 the weakest.
Push
Under the common rules, the dealer and player rolled hands of equal strength, so no points move (by default a tie goes to the dealer).
Passing the dealer role
Under the common rules, the dealer rolled a losing hand, so the role moves to the next seat.
Out of the bowl
Only when that setting is on: a die lands outside the bowl and the hand is settled on the spot. Also called shonben.

FAQ

How is the dealer decided?

By default everyone rolls one die at the start and the highest goes first. Seat order is also available as a setting.

What happens if the dealer wins outright?

Pinzoro, Arashi, Shigoro or a lone 6 wins the hand for the dealer immediately — no player rolls.

What if a player ties the dealer?

Equal strength is a push, so no points move.

When does the dealer change?

On a losing hand (a lone 1, No Point, Out of the bowl, or Hifumi), or after three hands with the same dealer.

Play now with these rules

Last updated 2026-09-27 · Run by Qdan, Inc.