Chinchirorin: Rules and How to Play
Chinchirorin is a 10-minute dice game for 2–8 players. One dealer faces the rest of the table, and hands rolled with three dice decide who takes points from whom. Free in your browser, no sign-up.
Objective
Chinchirorin (also known as Chinchiro) is a traditional three-dice game. One dealer faces the rest of the table, and the strength of the hands rolled decides how points move. No real money is used — points exist only inside the game.
Setup
- Two to eight players. Playing alone, you face the computer.
- Everyone starts with 1,000 points. For each hand, 10, 20, 50 or 100 points can be put in.
- By default the first dealer is decided by everyone rolling one die; the highest goes first (seat order is also available).
How to play
- At the start of a hand, players choose to put in 10, 20, 50 or 100 points (you can change it until everyone has chosen).
- Players roll three dice in order from the fewest points put in (ties from the seat after the dealer), and the dealer rolls last. A single roll can settle it (Pinzoro, Arashi, Shigoro, a point — a matching pair plus a third die whose number is the point, so 2-2-4 is Point 4 — or Hifumi); otherwise the same roller tries again, up to three throws. Three throws with nothing matching is No Point.
- After the dealer rolls, the dealer's hand is compared with each player's. The stronger hand takes the points put in times the winning hand's multiplier times the losing hand's (Pinzoro 5x, Arashi 3x, Shigoro 2x, a point 1x; Hifumi pays 2x). An equal strength goes to the dealer, and Out of the bowl (a setting) always loses.
- With the Play style setting on Common rules, the dealer rolls first. Pinzoro, Arashi, Shigoro or a lone 6 wins for the dealer and a lone 1, No Point, Out of the bowl or Hifumi loses for the dealer right away, with no player rolls; only a lone 2–5 sends players in one at a time from the seat after the dealer. The multiplier is the larger of the two hands', and an equal strength is a push.
Winning and scoring
- By default the dealer role moves to the next seat every hand. Under the common rules, a hand that loses for the dealer (a lone 1, No Point, Out of the bowl, or Hifumi) passes the role on; otherwise the dealer stays (and may step down at the start of the next hand, before players put in points).
- Once the dealer has gone around the table once by default (two or three times by setting), the player with the most points wins. The game also ends early if anyone's points reach zero.
- A player who cannot pay in full pays what they can. Resigning is also available.
Defaults on this site
| Item | Default on this site |
|---|---|
| Players | 2–8 players (set automatically by the party size) |
| Turn time limit | None by default (the host can set 30 or 60 seconds) |
| If someone drops mid-game | Reopening on the same device returns you to your seat. If you do not return, the CPU plays in your place. |
| Draws | In ranked play, a draw counts as halfway between a win and a loss for your rating. |
| Source of the rules | Based on the standard reference rules |
Rules supervised by Qdan, Inc. (based on the standard reference rules)
House rules
Defaults follow the standard reference rules. The party can change these.
| Name | Description | Default | Changeable |
|---|---|---|---|
| Pinzoro multiplierPinzoro multiplierPinzoro is three 1s, the strongest hand. When it wins, the points put in are multiplied by this number. A higher multiplier makes big comebacks more likely. | The multiplier paid when Pinzoro (three 1s) wins. | 5x | Can be changed |
| Hifumi payoutHifumi payoutHifumi (1-2-3) is the weakest hand. This is the multiplier paid by whoever loses with Hifumi, dealer or player alike. At 2x, rolling Hifumi hurts more; at 1x it costs the same as an ordinary loss. | The multiplier paid by whoever loses with Hifumi (1-2-3), dealer or player alike. | 2x | Can be changed |
| Out of the bowlOut of the bowlShonben means a die bounces out of the bowl. When on, it happens on 1 throw in 36; there is no re-roll and the thrower loses on the spot (if the dealer does it, the players win; if both the dealer and a player do it, the player loses). Turn it on for more swings of luck. | When on, each throw has a 1-in-36 chance a die lands outside the bowl, and the thrower loses on the spot. Its payout multiplier is 1x; in streamer rules it is multiplied by the winning hand's multiplier. Also called shonben in the hand list. | Off | Can be changed |
| First dealer | How the first dealer is chosen. | Everyone rolls one die; highest goes first | Can be changed |
| Play stylePlay styleIn streamer rules everyone rolls before being compared with the dealer, so every player takes part in every hand, and multipliers are multiplied together for bigger swings. The dealer role moves every hand, so its advantage goes around evenly. Common rules are the traditional form: the dealer's roll alone often settles the hand, and the dealer keeps the role until rolling a losing hand. | Streamer rules: players roll from the fewest points put in and the dealer rolls last; a tie goes to the dealer, Out of the bowl always loses, multipliers are multiplied together, and the dealer role moves every hand. Common rules: the dealer rolls first and players roll only when the dealer's hand does not decide it; a tie is a push, the larger multiplier applies, and the dealer keeps the role until rolling a losing hand (and may step down at the start of a hand). | Streamer rules | Can be changed |
| Game length | How many times the dealer role goes around the table before the game ends. | Once around | Can be changed |
Terms
- Dealer / Player
- One seat is the dealer and is compared with each player. Everyone else is a player and chooses how many points to put in each hand.
- Points in / Points
- Points in are chosen for each hand; points are your running total. Neither is real money.
- Hand
- The combination shown by three dice. From strongest to weakest: Pinzoro, Arashi, Shigoro, a lone 6, a lone 2–5, a lone 1, No Point, Out of the bowl, Hifumi.
- Point (lone die)
- With a matching pair, the number on the third die. 2-2-4 is Point 4 and 5-5-1 is Point 1. Point 6 is the strongest point and Point 1 the weakest.
- Push
- Under the common rules, the dealer and player rolled hands of equal strength, so no points move (by default a tie goes to the dealer).
- Passing the dealer role
- Under the common rules, the dealer rolled a losing hand, so the role moves to the next seat.
- Out of the bowl
- Only when that setting is on: a die lands outside the bowl and the hand is settled on the spot. Also called shonben.
FAQ
How is the dealer decided?
By default everyone rolls one die at the start and the highest goes first. Seat order is also available as a setting.
What happens if the dealer wins outright?
Pinzoro, Arashi, Shigoro or a lone 6 wins the hand for the dealer immediately — no player rolls.
What if a player ties the dealer?
Equal strength is a push, so no points move.
When does the dealer change?
On a losing hand (a lone 1, No Point, Out of the bowl, or Hifumi), or after three hands with the same dealer.
Play now with these rules
Last updated 2026-09-27 · Run by Qdan, Inc.