Hasami Shogi Strategy and Tips

Here is how to think about winning at Hasami Shogi, split into short lessons. Each one reads on its own, and each one comes with a real position: press Try it on the board and you play the move yourself.

Build the pincer

Lesson 1

There is only one way to capture in hasami shogi: trap an enemy piece between two of your own, either up and down or left and right. Diagonals do nothing. Pieces slide any distance along a rank or file but cannot jump, so a capture is built in two stages — park one piece beyond the target, then run another one in to close the line.

The preparation, in other words, is the piece you leave on the far side. Whenever an enemy piece has one of your men on one side and an empty square you can reach on the other, a capture is available.

There are fifty-nine legal moves in this position and exactly one of them captures. Slide the piece at the top straight down: it closes a rank on one enemy piece and a file on another, taking two at once. That double happens when you land where two lines cross.

Don't line up to be taken

Lesson 2

A pincer does not always take just one piece. If several of your men stand in an unbroken line along a rank or file and the enemy closes both ends, the whole line comes off at once. Five captures loses the game, so letting three go together usually settles it.

The danger sign is a line with an enemy piece already at one end, an empty square at the other, and an enemy piece that can reach it. On your turn you can break the line, occupy the open end yourself, or block the piece that would come.

Run a piece up to the top right here and you leave three of your men stacked in a file with an enemy piece above them. Their next move closes it from below and takes all three. Avoid the line-up and their best capture is nothing at all — this position alone offers eleven moves that give them none.

Taking a piece in the corner

Lesson 3

Each corner of the board has only two neighbours along the ranks and files, so an ordinary pincer can never be formed there — a piece that reaches a corner would be safe for ever. Hasami shogi therefore has one extra rule: occupy both squares beside a corner and the corner piece is surrounded, and captured.

What you need, then, are the two squares directly beside the corner, one along the rank and one along the file. Take one of them early; the moment the second piece arrives, the corner falls. When your opponent runs into a corner, don't chase — count those two squares.

One of the two squares is already yours in this position. Slide a piece on the bottom rank one square across into the other, and the enemy piece in the bottom-left corner comes off. No other move here captures anything. A corner is not a refuge; it is a square you can always take if you hold the two beside it.

Keep your lead in captures

Lesson 4

By default on this site, the first player to capture five enemy pieces wins. Late in the game, then, what matters is not how many men are on the board but how many you have taken. At four apiece, the next capture ends it — and equally, grabbing one while walking into a pincer flips the result in a single move.

Both sides have taken four here. Five of your pieces and five of theirs are left on the board, and you have fifty-one legal moves. Exactly one of them captures.

Look at the file on the right. One of your pieces already sits above an enemy man. Slide another of yours across to the square below it and the file closes: that is your fifth. When the counts are level, check for a live pincer before you look anywhere else.

Try it on the board

Pick a lesson and the board starts from that position. Start over as often as you like.

Now put it to work

Last updated 2026-09-14 · Run by Qdan, Inc.