Nap

Also known as: Napoleon (Nap) / Nap card game
3–615CardsRanked playCPU availableNo sign-up, free

Nap is a quick trick-taking card game for 3–6 players that takes about 15 minutes. Bid the tricks you can take with five cards; the highest bidder plays alone. Free. In-browser. No account.

Play with friendsJust send the invite link. No sign-up for them either
Practice against the computerStart right away. Choose the strength
Players
CPU strength
Find an opponent onlineComing soon (October)
Tutorial (3 min)Learn the rules as you play

Before you start

Settings for this game against the CPU. To change them later, start a new game.

Deals

What we record

Nap in 30 seconds

  1. DealFive cards to each player, in a batch of three then two.
  2. BidEveryone bids once: how many tricks you will take. All five is Nap.
  3. PlayThe bidder's first card sets trumps. Follow suit if you can.
  4. ScoreMake your bid and each player pays you; fail and you pay each player the same (Three 3, Misère 3, Nap 5, Wellington 10).

At a glance

The numbers for this game. These match the actual game implementation.
ItemThis game
Players3–6 players
Play timeAbout 15 min
TypeCards
Ranked playYes
Practice against the CPUYes
PriceFree (no account needed)
Rights holderA public-domain classic game
Last updated2026-09-26

How to play Nap online with friends

  1. Tap "Play with friends"A party is created with a 6-character code. No account is needed.
  2. Send a link or QR codeShare it on LINE, or just read the code aloud.
  3. Everyone opens it in a browserOnce 3–6 players have joined, the host taps "Start".

Rule highlights

Setup, play, winning, and house rules

Setup

  • Three to six players (four or five is most common). Empty seats are filled by the computer on this site.
  • Using a 52-card pack (no jokers), deal starting left of the dealer: three cards each, then two each, for five cards. The rest are not used. The deal passes to the left each hand.

How to play

  • Starting left of the dealer, each player bids once or passes. Bids start at Three (a party setting allows Two).
  • The highest bidder leads to the first trick. The suit of that card is trumps for the hand (misère has no trumps).
  • Others must follow the suit led if they can; otherwise they may trump or discard.
  • The highest trump wins the trick, or if there is none, the highest card of the suit led. The winner leads next. Aces are high and twos are low.

Winning

  • After five tricks, the bidder is paid or pays according to whether the bid was made.
  • By default the game ends when everyone has dealt twice (eight deals for four players, counting hands redealt after all passes); the highest score wins.
Nap bids and points (per player, default settings)
Bid (lowest first)Made (from each)Failed (to each)
Three (take 3 or more)+3−3
Misère (take none, no trumps)+3−3
Four (take 4 or more)+4−4
Nap (take all five)+5−5
Wellington (only after Nap, all five)+10−10

House rules

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
DealsThe game ends when everyone has dealt this many times; the highest score wins.Twice eachYes
Lowest bidLowest bidA bid is the number of tricks you promise to take with your five cards. Lowering the minimum lets players with weaker hands have a go, so fewer deals are passed out. Starting at Three means only strong hands bid, which makes for tighter games.The smallest number of tricks you may bid.ThreeYes
MisèreMisèreMisère is a bid to take no tricks at all, played with no trumps. It ranks between Three and Four and is worth 3 points either way. With it on, you can bid even on a hand with few high cards.Allow the bid to take no tricks (ranks between Three and Four, worth 3).OnYes
Bids above NapBids above NapNap is a bid to take all five tricks. Wellington, allowed only after Nap, is the same all-five bid for double the points; Blücher, allowed only after Wellington, doubles again. With None, bidding stops as soon as someone bids Nap.Higher bids to take all five tricks, allowed after Nap.Up to WellingtonYes
Nap payoutNap payoutWith win or lose 5, a successful Nap collects 5 from each opponent and a failed one pays 5 to each. With win 10, lose 5, only the winning payout doubles, so bidding Nap pays off more often. Wellington and Blücher change in the same proportion.Points for making or failing Nap (and Wellington and Blücher).Win or lose 5Yes
If all passIf all passWith redeal, if everyone passes, the deal is scrapped and the next player deals. With the dealer bidding, the dealer must bid, from One upwards even if that is below the lowest-bid setting, so every deal is played out.What happens when everyone before the dealer passes.RedealYes
PackPackStripping by players keeps only the top "players + 3" ranks (A–9 for three, A–8 for four, A–7 for five, A–6 for six). Fewer cards go undealt, so it is easier to work out where the high cards are, and taking all five tricks becomes more realistic.Use all 52 cards, or strip low cards to suit the number of players.52 cardsYes

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FAQ

How many players?

Three to six; four or five is most common. The computer fills empty seats, so you can play alone.

How long does it take?

About 15 minutes for four players with the default of two deals each. Set one deal each in the party settings for a 5–10 minute game.

Can I practise alone?

Yes. Choose Play vs CPU to play against three computer players.

Do we bet chips or money?

No. This site counts points only. There is nothing to buy or cash out.

Can I play on a phone?

Yes. No app is needed — just open it in a browser. You can join the same party as people on a PC or tablet.

Can two people play?

Yes. This game supports 2 or more players.

Rights holder and physical edition

This is a public-domain classic game. The rules follow the standard reference rules.

Related games

Same type (Cards)

Same player count

Last updated 2026-09-26 · Run by Qdan, Inc.