Riichi Mahjong Strategy and Tips

Here is how to think about winning at Riichi Mahjong, split into short lessons. Each one reads on its own, and each one comes with a real position: press Try it on the board and you play the move yourself.

Tile efficiency: throw the tile that cannot be used

Lesson 1

Building a hand means assembling four sets of three plus one pair, so you throw the tile least likely to become part of a set. A 4 in a number suit can pair up with 2, 3, 4, 5 or 6; an honour tile only connects to the same honour, and a single one has just three friends left in the whole wall.

A pair, by contrast, is already half a triplet or your pair, and two consecutive numbers need only one more tile. Here you already hold three finished runs and a pair of 3 bamboo, so the lone West wind is doing nothing.

Throw it and the hand stays one tile from ready. Whenever you are unsure, count how many tiles each candidate still needs, and how many of them are left — the discard usually picks itself.

Shapes: keep the open wait, drop the closed one

Lesson 2

Two shapes can both be one tile from a set and still be twice as far apart in practice. The 7-8 of characters accepts both 6 and 9 — four copies each, eight tiles in all.

A gap shape like 2-4 of circles accepts only the 3, which is four tiles, and an edge shape like 1-2 is just as narrow. So an open wait fills roughly twice as fast.

This hand has two sets, a pair, two open waits and one gap shape — six blocks where a hand needs five, so the gap shape is the one to let go. There are reasons to keep a narrow shape — a red five in it, or a three-colour or straight bonus in sight — but until one of those applies, keep the wider shape.

Acceptance: let the count decide

Lesson 3

Acceptance means the tiles that would move your hand one step forward. Two hands can both be one step from ready and still differ by more than double in speed — eight useful tiles versus twenty. To count them, look at your hand, every discard pile and every meld, and subtract what you can already see: if three of the 3 bamboo are in the discards, only one is left.

This board does that counting for you — the small number above a tile is how many unseen tiles would put you one away if you discarded it. Here, discarding the 5 of circles leaves an open wait and discarding the 8 leaves a gap wait — eight tiles against four in theory. The numbers on the board count only what is still unseen, so copies already in the discards are taken off: five against three.

What matters is the live count, not the textbook one. When several tiles show a number, picking the biggest is already a good discard. Later you will weigh value as well as speed, but comparing those numbers is the place to start.

Push or fold: push when you are ready

Lesson 4

A riichi changes the room, but folding every time one appears throws away half your wins. The rule of thumb is simple: if you are ready and your wait is reasonably wide, keep going.

If you are not ready, or your wait is down to its last couple of tiles, step back. Value matters too — a big hand is worth some risk, while dealing into a riichi to protect a cheap one is a bad trade.

Here, throwing the 9 of bamboo you just drew leaves you ready on the 5 and 8 of characters. It is not a tile anyone has proven safe, but you are ready with a wide wait, so this is a push.

Ask three questions: am I ready, is my wait wide, and is my hand worth something.

Folding: start with the proven safe tiles

Lesson 5

Once the hand is out of reach, spend your remaining turns not dealing in. The safest tile is one the riichi player has already discarded: the furiten rule means they can never win on a tile in their own pile, so it is completely safe. When those run out, suji is next — if they discarded a 4, then the 1 and the 7 cannot complete an open wait for them, though a closed or single wait still can.

After that come honour tiles, especially ones already visible twice, which are hard to build a winning shape around. The dangerous tiles are the middle numbers with no matching discard. Here the 9 of circles is already in the riichi player’s pile, so it is safe against them.

A 1 of bamboo sits in the discards too, but it belongs to another player and proves nothing — always check whose pile a tile is in. Once you commit to folding, keep a few safe tiles in reserve for the turns ahead.

Try it on the board

Pick a lesson and the board starts from that position. Start over as often as you like.

Now put it to work

Last updated 2026-09-14 · Run by Qdan, Inc.